Its really not even useful in greenfields unless you dont know the proper ratios for mills/mm. :pjackalope wrote:I'll edit your post for you:Relative wrote:E storage may have an excessive build time, but it's hardly useless. It's vital to have e storage in situations in which your metal supply relies upon energy conversion, or if your econ is wind based.jackalope wrote:
As it is now, only noobs or people without coms build E storage. M storage already has it's uses - for when you are reclaiming a lot or about to have excess metal, but E storage is almost useless.
E storage may have an excessive build time, but it's hardly useless when you play GREENFIELDS. It's vital to have e storage in situations in which you play GREENFIELDS, or your econ is in GREENFIELDs.
all kidding aside, I know it's not useless, that's why I want it to be faster to build so we might see it in some non green fields games.
Balanced Annihilation v4.7 !!
Moderator: Moderators
Myg made us a nice installer again:
http://www.unknown-files.net/index.php? ... &dlid=2045
Thanks Myg!
http://www.unknown-files.net/index.php? ... &dlid=2045
Thanks Myg!
nah i think cadyr talked about having exploiters sorta being the 1.5 level mex..NOiZE wrote:Due to a mistake Mex extraction rate was lower then Exploiter/Twilight extraction rate. So we decided to release rather quick a fix for this. Now exploiters/twilight will extract 10% less then mexxes again.
but i dunno...
Could you turn of autofire for this weapon, because you have to remember to turn on hold position for each minelayer you build, as they tend to advance towards the enemy lines by themselves, and die miserably.Gave the Minelayer some AoE weapon, you still have to manual "attack" the enemy minefields
I looked it up- the G from the geothermals yardmap was removed. Thats the only thing that makes it a geothermal and not just a regular powerplant! Why on earth was the yardmap being messed with?
Also: Can we get something which can hunt subs? Put sonar on radar planes again, or do something with seaplanes to make them more viable (So the sonar seaplane actually gets built).
Do sonar stations still desync? It would help if they didnt (And if they do they should be removed and re-done).
Just set it not to chase, rather than turning it off autofire...Could you turn of autofire for this weapon, because you have to remember to turn on hold position for each minelayer you build, as they tend to advance towards the enemy lines by themselves, and die miserably.
Also: Can we get something which can hunt subs? Put sonar on radar planes again, or do something with seaplanes to make them more viable (So the sonar seaplane actually gets built).
Do sonar stations still desync? It would help if they didnt (And if they do they should be removed and re-done).