
SM3 at 1600/1200, with 2048 shadows and multiple texture stages, and dynamic water ON. Look at my FPS, and yes, that's in motion- if the problems with unit steering were fixed up a bit more, imagine the results

JC, this rules. Only problem that I see (obviously, milage is probably going to vary, depending on user and hardware) is that water is occasionally "tearing". But otherwise... well, it's just plain cool. I've tested with FX and other stuff, and it really appears to be working well. Haven't tested with decals for buildings yet, but I assume they use the same code as the FX for Groundflashes.