Alternative Metallview

Alternative Metallview

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Alternative Metallview

Post by PicassoCT »

Hi i request a Alternativ Metallviewmode - in which the Texture is not darkened and not greened, beside a small circle around the Mouse. Even better if the Landscape would get some Quicksilverlike effect instead of the Green... Let the Bash beginn :D
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

I didnt understand... you want we cant see the metalmap, but we can use mouse to find best metal places?
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

That might be a good idea.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I dont get it either, and what do you mean by quicksilver effect?

'~'
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Take the grayscale metal map and overlay it over the texture map. Tada. :P

By quicksilver I think he means some sort of metallic looking effect instead of gray blobs, i.e. apply water shader to the gray blobs.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Rattle right, as usual :D Sorry that it didn`t made it clearer.. And i ment that only around the Mouse the Metall starts to have that SilverEffet, so you would have Metallspots, even without placing them in the Texture, when you come close to the spot with the mouse...
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Strategia
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Joined: 06 Apr 2006, 18:32

Post by Strategia »

So you'd have to move your mouse over the entire map to find all metal spots? Not a very good way to get an overview.....
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

No - F4 Greyscale Metalltexture applies to the whole Map, but the Glittering Effect, the Quicksilver like shining that really catches your eye, appears only around the Mouse in a circle shaped range.
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