Hi there
here I am again
I have a question about the interface method
IAICallback#getMetalMap()
(from Spring-Source 0.74b1 rts/ExternalAI)
Are there any plans to kick this method or to change the return value in his sematic or type?
I have some nice ideas to figure out the good positions for building extractors. However it is much work to make them real so I want to ask for any changes before I go ahead.
Metal Map
Moderator: Moderators
I'm not sure exactly what you mean, but this map is essentialyl what you see when you press f4. Metal in sprign is not the same as in TA as in TA you had mapper defiend markers signifyign a mex spot and tis related image. In spring you have a metal disribution. Go play small divide or brazillian battlefields to see.
However, I suggest you look at krogoths Metal class, it is particularly fast and gives good results on a lot of maps, altho it leaves a lot to be desired on maps such as brazillian battlefields despite some improvements made.
However, I suggest you look at krogoths Metal class, it is particularly fast and gives good results on a lot of maps, altho it leaves a lot to be desired on maps such as brazillian battlefields despite some improvements made.
Thx for your answer
If you or somebody else is interested I will show my concept to get
the (hopefully) best postitions for extractors. It is derived from
some concepts used in digital image processing

I use this method to get the informations I need to tell my ai where the metal is. That a lot of work (and fun) so I want to know if this method to get the Metal-Map change in the next time, before I start the work. However, I don´t believe that somebody change such an important mehtod.I'm not sure exactly what you mean
Thanks for the hint. Some helpful suggestions are always welcome!I suggest you look at krogoths Metal class
If you or somebody else is interested I will show my concept to get
the (hopefully) best postitions for extractors. It is derived from
some concepts used in digital image processing
Cool, thats good to know ...Also you don't have to worry about getMetalMap()
If my concept works fine and is different from other concepts I find here, e.g. the Matel class written by krogoths or something else I can post a brief overview in the Development->AI-Forum.Sounds interesting. :)
If somebody want more details I have no problem to upload the hole concept or/and source in detail. But it´s written in c#
