For trees, simply put the brush size at something really large, for example 200 pixels. Set the mode to "Dissolve" set flow to 4%, set opacity to about 4%. Adjust density by increasing or decreasing flow and opacity.
You can lay trees down in notime, with a lot more randomness and reality about them.
Tip for laying features in Photoshop quickly
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
*nudge nudge* *hint hint*
I do help people sometimes...
but I still would take the brush smaller, put each tree type, hell, EVERY feature type, on seperate layers with no background, and overlay them all, judge for trees that are touching other trees, (dots next to dots) and delete them. this is real nice for going, "hmmm where are my rocks at" (click and trees are off) "THERE they are!"
but alas, thats just me...
maybe I could take a whack at the tiling thing, I think I've got an understanding of it that nobody comphrehends... but thats a book to write, and I'll write it later..
I do help people sometimes...

but I still would take the brush smaller, put each tree type, hell, EVERY feature type, on seperate layers with no background, and overlay them all, judge for trees that are touching other trees, (dots next to dots) and delete them. this is real nice for going, "hmmm where are my rocks at" (click and trees are off) "THERE they are!"

but alas, thats just me...
maybe I could take a whack at the tiling thing, I think I've got an understanding of it that nobody comphrehends... but thats a book to write, and I'll write it later..

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43