Argh wrote:Very interesting. Couple of dumb questions:
1. Is it SM3? Because it darn well looks like it should be
2. I take it you made use of Hugh's angle-mapping feature to make sure there would be valid paths? Could you take a moment to talk about strategy in that regard?
Overall, this looks like a very interesting map, and I'll be sure to try it out with Blobs and see how choke-pointy it ends up feeling with the current build of the mod

1. No, In my opinion sm3 is not ready for mass consumption yet. It's getting there though.
2. No, I'm generally pretty good with heightmaps, and the lowpass option generally takes care of the things I miss, and with the help of f2, all things are possible

. Sure.
@ Noize Let it rest lol. Lathan is busy and I didn't feel like adding any of the current features that are available.
As far as strategy...
Well, all the metal is in the lowlands. The north has some high plateaus and generally more open area making it a double edged sword to defend.
The South is for the most part more rugged and much more easily defended, however the slight tradeoff would be rough terrain.
Kbots, URC, GD can quite easily traverse the terrain. Expansion is the key. While there is a lot of metal to be had, the terrain makes it an absolute necessity that you expand and hold territory.