The best i managed was making the AI that comes with Spring (AAI) to load without reporting errors. But the commander just sits there...
The file AAI_log_team_1.txt contains, if helpfull:
Code: Select all
AAI 0.761 running mod Testes.sdd
Mod config file loaded
General config file loaded
Map cache file succesfully loaded
Loading map type:
land map detected
Map: Comet Catcher Redux.smf
Mapsize is 768 x 1024
8 sectors in x direction
10 sectors in y direction
x-sectorsize is 768 (Map 96)
y-sectorsize is 816 (Map 102)
80 metal spots found
Playing as TLL
Builder ratings:
Construction X-Bot 4593.822266
Construction vehicle 792.509644
Coyote 0.000000
Factory ratings:
X-Bot Lab 177564048.000000
Vehicle Plant 1527992.250000
Base has now 3 direct neighbouring sectors
Added Vehicle Plant to buildque
Looking for builder to build Vehicle Plant
Added Construction X-Bot to buildque
Could not find builque for Construction X-Bot
Requested: Construction X-Bot 1
Shutting down....
Unit category active / under construction
unknown : 0 / 0
defence building : 0 / 0
stationary arty : 0 / 0
storage : 0 / 0
ground factory : 0 / 0
water factory : 0 / 0
air base : 0 / 0
stationary radar/sonar: 0 / 0
stationary jammer : 0 / 0
stationary launcher : 0 / 0
barricade : 0 / 0
deflection shield : 0 / 0
power plant : 1 / -1
metal extractor : 0 / 0
metal maker : 0 / 0
commander : 0 / 1
ground assault : 0 / 0
air assault : 0 / 0
hover assault : 0 / 0
sea assault : 0 / 0
submarine assault : 0 / 0
ground artillery : 0 / 0
naval artillery : 0 / 0
hover artillery : 0 / 0
ground scout : 0 / 0
air scout : 0 / 0
hover scout : 0 / 0
sea scout : 0 / 0
mobile jammer : 0 / 0
mobile launcher : 0 / 0
ground builder : 0 / 0
air builder : 0 / 0
hover builder : 0 / 0
sea builder : 0 / 0
Ground Groups: 0
Air Groups: 0
Hover Groups: 0
Sea Groups: 0
Submarine Groups: 0
Future metal/energy request: 0 / 0
Future metal/energy supply: 0 / 0
Future/active scouts: 2 / 0