Contest: Defensive Structure
Moderators: MR.D, Moderators
Probably, yes, although... given how funky Wings is about certain things, I'd say that probably the verts are still welded, but with a different tolerance value.
I didn't know it had that option, but now that I do... I would strongly recommend not using soft edges then, because it's sooooooo much better to weld it in something that gives you control over what gets welded... most uv-mapping software, including the (few) freeware packages out there, have features for dealing with that...
I didn't know it had that option, but now that I do... I would strongly recommend not using soft edges then, because it's sooooooo much better to weld it in something that gives you control over what gets welded... most uv-mapping software, including the (few) freeware packages out there, have features for dealing with that...
Oh you have complete control over it in Wings if you do it right, I just dont know if it exports them correctly, thats the problem. But my latest model has all the edges set hard or soft correctly, atleast the Wings version of it anyways.
If you want to look, open it up in Wings and press Tab to set it into smoothed mode, it will render the hard/soft edges correctly.
If you want to look, open it up in Wings and press Tab to set it into smoothed mode, it will render the hard/soft edges correctly.
I am fairly sure wings exports with hard and soft edges, but imports with all soft edges cause my model appeared with soft and hard edges in UVmapper pro when I opened a .obj file with it that was exported from wings. However upon re importing back into wings it lost its hard edges/welded and unwelded verts even though I did not edit it at all.
Oh yea I aint dead I just arent very alive. Been playing gothic 3 (well atleast trying to) so I havent really been working on the model thingie. Truth is, I dont know what to do with it. I know its missing something but I just can't figure out what to do to it. I have tried doing soo many things to the model its not funny, adding random bits an peices, trying to add detail to basically any and every face, even got halfway through remodelling it completly. Any suggestions would be nice.
I'm pretty sure that I had something else to say while I was at it, meh. Back to the laggyness that is gothic 3.
P.S Remembered what it was I was going to say, cant be bothered saying it now though. Something about the kewl models in the furom........
Oh yea I aint dead I just arent very alive. Been playing gothic 3 (well atleast trying to) so I havent really been working on the model thingie. Truth is, I dont know what to do with it. I know its missing something but I just can't figure out what to do to it. I have tried doing soo many things to the model its not funny, adding random bits an peices, trying to add detail to basically any and every face, even got halfway through remodelling it completly. Any suggestions would be nice.
I'm pretty sure that I had something else to say while I was at it, meh. Back to the laggyness that is gothic 3.
P.S Remembered what it was I was going to say, cant be bothered saying it now though. Something about the kewl models in the furom........
Ahh... well I guess I know why it looks like there are welding errors atleast. Its because wings let you have 4+ sided faces... and whilest I triangulated for teh polie count, I didn't take those shots with it trangulated. And also I didn't run around it fixing wings daft triangulation decsions... I think that what adds to some of its buggered up aperance in that respect.
Can I ask a question while im here? If you have a cube right? And you realise that you need a bunch of extra points along the top vertacies (say because you wanted to bring somthing out of teh top of the cube.) That means though taht you'll get a bunch of tri's running down teh sides to teh courners, which I think is what you are saying is bad... Question is how do you do it then? Should that object one wnats coming out of the top infact be a seperate peice of mesh, just butted up to teh rest of the moddel? Is that what your saying? Id add pics but im at work so i hope you can understand...
aGorm
::EDIT:: I aint been in yesterday and wont be today, so ill have to re-do it on tursday... prob make it from scratch.
::EDIT EDIT:: And this begs teh question of how to split up a cilinder, as by default they have 2 sides with more than 4 points (else it would be a cube...), do you bring them all to teh center or just zig zag across it?
Can I ask a question while im here? If you have a cube right? And you realise that you need a bunch of extra points along the top vertacies (say because you wanted to bring somthing out of teh top of the cube.) That means though taht you'll get a bunch of tri's running down teh sides to teh courners, which I think is what you are saying is bad... Question is how do you do it then? Should that object one wnats coming out of the top infact be a seperate peice of mesh, just butted up to teh rest of the moddel? Is that what your saying? Id add pics but im at work so i hope you can understand...
aGorm
::EDIT:: I aint been in yesterday and wont be today, so ill have to re-do it on tursday... prob make it from scratch.
::EDIT EDIT:: And this begs teh question of how to split up a cilinder, as by default they have 2 sides with more than 4 points (else it would be a cube...), do you bring them all to teh center or just zig zag across it?
Weld/unweld is stitch/cut in wings. Hard and soft edges affect shading... setting some area to have a hard edge even though it uses a coherent UV map will make it look like it was cut in that place on the UV map without cutting (or unwelding) it.Maelstrom wrote:Is setting hard/soft edges in wings the same thing as welding/unwelding verts? By the sound of it it has the same effect. Hard egdes look sharp while soft edges are rounded, and if you do it wrong you get those odly shaded faces like in the picture.
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I might be a bit late in the game and with not so fresh design, but I had fun doing it so I'll post it anyways.
760 tris. I might still be able to drop it down by ten or something.
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Back:

Don't hit me I'm a beginner with lowpoly models.
I'll post a link once I finish it up. :) And I still hate this spam protection thing. :D

760 tris. I might still be able to drop it down by ten or something.
Front:

Back:

Don't hit me I'm a beginner with lowpoly models.

Last edited by MachineMinded on 07 Dec 2006, 22:58, edited 1 time in total.
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