Contest: Defensive Structure - Page 10

Contest: Defensive Structure

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Is setting hard/soft edges in wings the same thing as welding/unwelding verts? By the sound of it it has the same effect. Hard egdes look sharp while soft edges are rounded, and if you do it wrong you get those odly shaded faces like in the picture.
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Probably, yes, although... given how funky Wings is about certain things, I'd say that probably the verts are still welded, but with a different tolerance value.

I didn't know it had that option, but now that I do... I would strongly recommend not using soft edges then, because it's sooooooo much better to weld it in something that gives you control over what gets welded... most uv-mapping software, including the (few) freeware packages out there, have features for dealing with that...
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Maelstrom
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Post by Maelstrom »

Oh you have complete control over it in Wings if you do it right, I just dont know if it exports them correctly, thats the problem. But my latest model has all the edges set hard or soft correctly, atleast the Wings version of it anyways.

If you want to look, open it up in Wings and press Tab to set it into smoothed mode, it will render the hard/soft edges correctly.
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Argh
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Post by Argh »

Ah... is that how it's being rendered or is it actually doing anything to the geometry? I guess somebody could make a beveled cube or something suitable (i.e., likely to have problems) with both methods, and send the OBJ to me to look at...
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Maelstrom
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Post by Maelstrom »

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Argh
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Post by Argh »

Thank ye. I will do a test-render when I get home, and report the results.
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Keithus
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Post by Keithus »

I am fairly sure wings exports with hard and soft edges, but imports with all soft edges cause my model appeared with soft and hard edges in UVmapper pro when I opened a .obj file with it that was exported from wings. However upon re importing back into wings it lost its hard edges/welded and unwelded verts even though I did not edit it at all.

Oh yea I aint dead I just arent very alive. Been playing gothic 3 (well atleast trying to) so I havent really been working on the model thingie. Truth is, I dont know what to do with it. I know its missing something but I just can't figure out what to do to it. I have tried doing soo many things to the model its not funny, adding random bits an peices, trying to add detail to basically any and every face, even got halfway through remodelling it completly. Any suggestions would be nice.

I'm pretty sure that I had something else to say while I was at it, meh. Back to the laggyness that is gothic 3.

P.S Remembered what it was I was going to say, cant be bothered saying it now though. Something about the kewl models in the furom........
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Ahh... well I guess I know why it looks like there are welding errors atleast. Its because wings let you have 4+ sided faces... and whilest I triangulated for teh polie count, I didn't take those shots with it trangulated. And also I didn't run around it fixing wings daft triangulation decsions... I think that what adds to some of its buggered up aperance in that respect.

Can I ask a question while im here? If you have a cube right? And you realise that you need a bunch of extra points along the top vertacies (say because you wanted to bring somthing out of teh top of the cube.) That means though taht you'll get a bunch of tri's running down teh sides to teh courners, which I think is what you are saying is bad... Question is how do you do it then? Should that object one wnats coming out of the top infact be a seperate peice of mesh, just butted up to teh rest of the moddel? Is that what your saying? Id add pics but im at work so i hope you can understand...

aGorm

::EDIT:: I aint been in yesterday and wont be today, so ill have to re-do it on tursday... prob make it from scratch.

::EDIT EDIT:: And this begs teh question of how to split up a cilinder, as by default they have 2 sides with more than 4 points (else it would be a cube...), do you bring them all to teh center or just zig zag across it?
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rattle
Damned Developer
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Post by rattle »

Maelstrom wrote:Is setting hard/soft edges in wings the same thing as welding/unwelding verts? By the sound of it it has the same effect. Hard egdes look sharp while soft edges are rounded, and if you do it wrong you get those odly shaded faces like in the picture.
Weld/unweld is stitch/cut in wings. Hard and soft edges affect shading... setting some area to have a hard edge even though it uses a coherent UV map will make it look like it was cut in that place on the UV map without cutting (or unwelding) it.
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Peet
Malcontent
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Post by Peet »

Hmm...Would you guys consider my design to be good enough for me to actually bother uvmapping and posting the model? It's kinda crap in comparison to the others imo.
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Remodel it then- you've seen our wires and screens, so maybe that will give you some ideas about how to improve your design :-)

The basic design premise isn't bad, really- the execution (i.e., making it look cool) is where it's hurting.
MachineMinded
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Joined: 03 Nov 2006, 22:53

Post by MachineMinded »

I might be a bit late in the game and with not so fresh design, but I had fun doing it so I'll post it anyways. :twisted:

760 tris. I might still be able to drop it down by ten or something.

Front:
Image

Back:
Image


Don't hit me I'm a beginner with lowpoly models. :oops: I'll post a link once I finish it up. :) And I still hate this spam protection thing. :D
Last edited by MachineMinded on 07 Dec 2006, 22:58, edited 1 time in total.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Image

:P

Ok, ok. It's really not in the Nanoblobs style. Or really a static defence structure. But I'd like to thank Argh once again for giving me some pointers!
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rattle
Damned Developer
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Post by rattle »

That looks like a smaller version of an AT-gun.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

rattle wrote:That looks like a smaller version of an AT-gun.
It's a 25pdr field gun - though it was used as a stop-gap AT gun in the North African campaign.
Crampman
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Joined: 22 Dec 2005, 12:17

Post by Crampman »

So, nobody is interested by my proposition ? :cry:
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

I'm terribly sorry Crampman, I'm not seeing the details of what you're proposing in the thread... what are you proposing again?
Crampman
Posts: 117
Joined: 22 Dec 2005, 12:17

Post by Crampman »

I've proposed my 2nd attempt a few posts ago, but I inderstant that you may have missed it :wink:

Image
Image
(1580 tris)
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Feel free to forward those pointers to me, Flozi...
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Argh
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Post by Argh »

Oh, no, I certainly haven't missed it- I'm just holding off the final round of judging / commentary until tomorrow. It's a very polished entry- is it uvmapped yet? I haven't had time to check.
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