XTA Development discussion - Page 21

XTA Development discussion

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Better then v7?

Poll ended at 08 Nov 2006, 03:04

Yes
23
82%
No
5
18%
 
Total votes: 28

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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

1v0ry_k1ng wrote: edit: http://p15111940.pureserver.info/xta_v8/ when will this be updated? the core cans stats are out of date...
http://p15111940.pureserver.info/xta_v8.1/ ^_^
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Post by Kloot »

This is completely unrelated to the present discussion, but I noticed XTA has inherited some cosmetic "bugs" from OTA:


Arm radar jammer towers don't play the right (ARM_JAM) sounds when going on-/offline or being selected.

Arm L1 and L2 sonars play the Arm L1 radar's sound when going online.

Arm Floating Sentinels sound like pantsy Arm L1 kbots. :)

Arm L1 torpedo launchers use the default Arm L1 ship sound rather than that of the Arm L2 torp launcher.

Core L1 radar towers play the Arm L1 radar tower's sound when going online.

Core L1 and L2 sonars play the Arm L1 radar's sound when going online.

Core Floating Thunderbolts play nothing when selected. :)

Core Punishers aren't in the same sound category as Core Toasters (like Arm Ambushers and Guardians are).

Core Vipers aren't in the same sound category as Arm Annihilators.

Core L1 torpedo launchers use the default Core L1 ship sound rather than that of the Core L2 torp launcher.


These should be fixed ASAP. :P (Kidding, I obviously don't expect you guys to make details like this a priority.)
[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

Obviously sounds arnt a priority, neither is the visuals; game play is ALWAYS on the top of the lists. And yes, yes the d-gun will have a shorter glow effect, lol. (maybe some particles too if i get my own way)

Ill try to organise a meeting this saturday seeming i should have a free weekend (fingers crossed) We will go into details of the stats n sutch n ill posta report when we are happy with what we have all agreed on.

Till then keep playing, have fun n post anny thoughts of stats you believe to be best suited. Im allways listening to the community oppinions :P
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Sounds can have a big impact on gameplay, infact I have experienced the Viper vs Annihilator difference, because we've all learnt the annihilator sound from the viper sound and can tell which is firing at us.

It also undermines the quality of XTA when you see small bugs like that not geting fixed from version to version...
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The_Big_Boss
Posts: 88
Joined: 17 Jul 2006, 04:00

Post by The_Big_Boss »

I hardly think sea units and radar or anti radar compares the same way as a viper and annihilator.

Various levels of bugs hurt various levels of quality in xta. I hardly think those sound bugs mentioned deserves much if any priority at the moment.

The giving particular sounds for particular units is a new thing to me. I never viewed xta to miss those special features since I never figured that was a feature worth needing or recognizing.

Anyway, I think vehicles need focus right now. I think the bulldog is nerfed. It can't keep up with piros, and ur better off storming the front with warriors or zeuses. I dont know, I think it deserves to be looked into.
Chojin
Posts: 141
Joined: 04 Oct 2006, 11:22

Post by Chojin »

There was a typo in ARMTSHIP.fbi and CORTSHIP.fbi, which was handled badly by the conversion:
> grep MaxDamage ARMTSHIP.FBI
MaxDamage=1333:energyuse=0.3;
> grep MaxDamage CORTSHIP.FBI
MaxDamage=1413:energyuse=0.3;
Thanks for pointing out, will be fixed in next release.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

the main prob with the Vlabs is the units are all powerful and costly. there is no chance of making groups early game, so really going V is more of a l3 option. the nearest thing to medium tanks are the panther and riot tanks, and they are still expensive. battle tanks are too expensive to use en masse. I personally dont see a problem with anythng but the sheer crapness of the reaper.
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The_Big_Boss
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Joined: 17 Jul 2006, 04:00

Post by The_Big_Boss »

lol
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

Dont know if this has been said before but it just ruined my game:
The Core Level 1 transport ship has 0 healthpoints,
Down goes the invasion! :shock:
/edit:
Same for the Arm version.
But ok, just noticed its an known error.
Last edited by knorke on 08 Dec 2006, 01:03, edited 1 time in total.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

Chojin wrote:There was a typo in ARMTSHIP.fbi and CORTSHIP.fbi, which was handled badly by the conversion:
> grep MaxDamage ARMTSHIP.FBI
MaxDamage=1333:energyuse=0.3;
> grep MaxDamage CORTSHIP.FBI
MaxDamage=1413:energyuse=0.3;
Thanks for pointing out, will be fixed in next release.
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The_Big_Boss
Posts: 88
Joined: 17 Jul 2006, 04:00

Post by The_Big_Boss »

How bout a new level 2 transport ship?
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Why not?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

the l1 transport ship will be fine once it has HP, as long as the arm works at superfast speed. how many units can it carry?
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

i think its transport capacity is based on mass, tho that is just a gut feeling..
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

that'd be cool. FIXED MY GCARD FINALLY! could goliaths be set so they dont target air? its damn annoying when one fires at a gunship, misses and blows a great hole in your own base.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

but when the golly does hit that brawler... :P
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

pintle wrote:but when the golly does hit that brawler... :P
it goes boom and the golly then tries to shoot the other 99 brawlers, raping the rest of your base that isnt dead yet.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

y'know i might just have been joking there :)
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

y'know i might just have been joking as well :)
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

(double post, oh well)

Hey XTA dev guys, im making a central location for modweb mod stat page things, do you want XTA chucked on there as well? Ill keep it updated and everything, just poke me if you want one.
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