suggestion - more ranks
Moderator: Moderators
I do this anyway in order to sooth my horrible insecuritiesDemO wrote: I dont like this idea. If anything I think it would be abused - Players would only play if they felt the game was stacked to their advantage - people would all want to host their own games and not join other peoples because they are in control of the teams in that case and can stack them as they please.
bump1!!!LOrDo wrote:I suggested this a while ago. Even gave some custom pips for the team to use, Betalord rejected it, saying "Spring wasn't ready for it yet".
But if this gets enough support...
we are ready, there are way too many rank 5 users
+1 but not 1000 hours! 500? if you have a symbol for 1000 hours us guys who actually have 1000 hours logged will no longer be able to avoid seeing our stupidly high ingame time and therefore won't be able to go on kidding ourselves that we couldnt possibly be this sad, and that we still have a life and whe're still only on about 250 hours ^^hunterw wrote:bump1!!!LOrDo wrote:I suggested this a while ago. Even gave some custom pips for the team to use, Betalord rejected it, saying "Spring wasn't ready for it yet".
But if this gets enough support...
we are ready, there are way too many rank 5 usersgive us something to look forward to, even if its 1000 hours!
+1 to geordie McPintles idea too, this may encourage more people to take up mapping and modding etc
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
wait, what?Lindir The Green wrote:No, because 300 - 100 > 500 - 300.
anyways, here's how they are currently...
rank 2: 5 hours
rank 3: 15 hours
rank 4: 30 hours
rank 5: 100 hours
i'm stressin 300, then 1000. the jump from 2 -> 3 and 4 -> 5 is roughly 3x the amount of time of the lower rank, and that seems to be a good standard to follow.
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
Wait... Yeah, You're right.hunterw wrote:wait, what?Lindir The Green wrote:No, because 300 - 100 > 500 - 300.
I think it's odd though to go 30 -> 100 -> 300 -> 500 -> 1000, because prior to and after the 100 -> 300 -> 500, the number of hours required for a rank always increases at an increasing rate. That is, f'' is positive both before and after, but then for a short period of time it is 0, which is wierd. I think that it should remain positive for the whole time except for maybe hitting 0 near the end.
Not that any of it really matters at all
I dont think time is an indication of skill at all. Being a good player is 60% how you think and 40% how you play. You can play as long as you like but if you dont think the right way you'll never be a good player.
At the prime of competition in 1v1 the difference in play time of all the high level players was big in some cases, yet it rarely influenced outcomes of games.
At the prime of competition in 1v1 the difference in play time of all the high level players was big in some cases, yet it rarely influenced outcomes of games.
time played isn't perfectly proportional to skill
percentage of games won isn't perfectly proportional to skill
there's no end-all, be-all indicator of skill, except for playing someone. if you make rank or stats based on percentage of games won, people will stack teams and be assholes and quit out early all. the. time. scratch that.
all we are left with then is time played. not a good indicator of skill, possibly a worse one than percentage of games won, but at the same time, anyone who plays games accrues more time played, and that's beneficial to everyone, so.....
percentage of games won isn't perfectly proportional to skill
there's no end-all, be-all indicator of skill, except for playing someone. if you make rank or stats based on percentage of games won, people will stack teams and be assholes and quit out early all. the. time. scratch that.
all we are left with then is time played. not a good indicator of skill, possibly a worse one than percentage of games won, but at the same time, anyone who plays games accrues more time played, and that's beneficial to everyone, so.....
