Balanced Annihilation v4.7 !!
Moderator: Moderators
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Yes, lets do this! Also, I don't think making targeting facilities better is a good solution. 8k metal to still have relatively crappy BB won't work. But that brings up the point that targeting facilities are way to expensive to be built atm, even if they gave results like TradeMark's picture #5 after one was built.ginekolog wrote: I agree to bring BB's to OTA's accu, but newbs will bich again cause coutner is quite hard (bomb or own BB). Not like i care, let BA be for good players and 2.23 AA for all kinds (including noobs).
Also, as I mentioned before, BBs have a huge health buff from OTA stats. Now it may be that bombers do more damage now as well (it does only take 8 level one bombers to kill a bb), but I still think they have too much health. They should berely survive one direct hit from a new BB, but die to a veteran one like in OTA.
I think people would like game dominating super weapons IMO,
i never really played ota at high or even decent level so i dont really know how they were in ota.
the way your putting it its like their near useless ^^ really LoS helps.
about the targ facility.. i could make it to go to picture 4 in trademarks list or remove it entirely not really sure.
PS http://www.caydr.com/forum/index.php?PH ... topic=58.0
i never really played ota at high or even decent level so i dont really know how they were in ota.
the way your putting it its like their near useless ^^ really LoS helps.
about the targ facility.. i could make it to go to picture 4 in trademarks list or remove it entirely not really sure.
PS http://www.caydr.com/forum/index.php?PH ... topic=58.0
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- Posts: 933
- Joined: 27 Feb 2006, 02:04
I guess you could just cut the build costs, operating costs, and build time to a quarter then note in the description "build more for more accuracy". A Spring fix for allowing mod-defined parameters would be great, but it will probably be at least a month before .75, since if they do a .74b2 release to fix the big bugs in this release they almost certainly won't add any new features / mod changes.
Let me get this straight, there are basically TWO accuracy forces at play.
1) The inherant accuracy of the weapon
2) The inaccuracy ADDED when shooting at a radar blip (improves w/ targeting facilities).
Is the issue that even with no radar induced innacuraccy, the BB is still just plain innaccurate, even with LOS to the target?
Why can't the default accuracy of the BB be reduced a lot? If you don't scout your target, you get the radar induced inaccuracy, if you do scout you get great accuracy. If you then build TF's, you can get good unscouted accuracy for general shelling operations and auto firing.
I think that would work out fine. You can use the BB more pinpoint if you scout (forces your opponent to keep up their AA screen), even early game.
1) The inherant accuracy of the weapon
2) The inaccuracy ADDED when shooting at a radar blip (improves w/ targeting facilities).
Is the issue that even with no radar induced innacuraccy, the BB is still just plain innaccurate, even with LOS to the target?
Why can't the default accuracy of the BB be reduced a lot? If you don't scout your target, you get the radar induced inaccuracy, if you do scout you get great accuracy. If you then build TF's, you can get good unscouted accuracy for general shelling operations and auto firing.
I think that would work out fine. You can use the BB more pinpoint if you scout (forces your opponent to keep up their AA screen), even early game.
Erm BB's are fine, they don't need buffing, they arnt hugely expensive, and with two or three you can decimate someones base relatively quickly. That, and alot of people just tend to quit when you get one up..
I would hate them to be more accurate, its not like every shot that misses is wasted, chances are you'll take out a wind farm or a block of nanos or some other juicy target by mistake...
I would hate them to be more accurate, its not like every shot that misses is wasted, chances are you'll take out a wind farm or a block of nanos or some other juicy target by mistake...
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
I think the bb is perfect as it is, if you have 3 pounding your base its very difficult to build structures and units, builders get mashed, half done troops in factorys get destroyed, its hard to mass your forces without them getting damaged by stray shots, nano towers and build assisters around targetted factorys get destroyed easily by aoe, basically, its very difficult to do anything, if they were alot more accurate theyd be OP and people would be on here asking for them to be reverted asap.
I think they work how long range artillery is meant too, very powerful, long range and not particulary accurate.
I do think the targetting facility could be improved though, it seems totally pointless considering its cost.
I think they work how long range artillery is meant too, very powerful, long range and not particulary accurate.
I do think the targetting facility could be improved though, it seems totally pointless considering its cost.
I tested it with 450 peepers for LOS and it couldn't kill a com before all the peepers died to his laser TWICE!11. That's silly.Day wrote: the way your putting it its like their near useless ^^ really LoS helps.
about the targ facility.. i could make it to go to picture 4 in trademarks list or remove it entirely not really sure.
And @ other people, now we need to spend 13000 metal to get BBs to work decently? All I'm asking for is hitting the target one out of 7 tries (as in OTA), not every time.
Meh, i agree with steve here. Even 1 BB can wreck havoc on base by killing cons and units being build etc. So leave BB as it is, it is still usefull and games that are BBspam are boring.
Lets try to change only vital stuff. U can improve TF a bit but it is not vital.
Ground balance is great atm as ALL lvl1 units have its uses. I dont remember that ever in TA's history all cores factory units were usefull.
Lets try to change only vital stuff. U can improve TF a bit but it is not vital.
Ground balance is great atm as ALL lvl1 units have its uses. I dont remember that ever in TA's history all cores factory units were usefull.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Real artillery can be fitted with guided shells 
http://www.globalsecurity.org/military/ ... 82-155.htm

http://www.globalsecurity.org/military/ ... 82-155.htm
Am I the only one who thinks that ghosted targets on radar shouldn't incur any kind of inaccuracy bonus? I hate having to manually target when I have scouted an area and know _exactly_ where a structure is and it is incapable of moving. It is silly to watch the radar dot bounce around its still, ghosted image.