TA: Kingdoms Spring!!!!!! Its Out, see within for details
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When one unit runs into another that other unit gets told to move out of the way. If the first unit's weapon range forced it to remain that close to the enemy to shoot it would constantly close in while the other is backing away. Might work for fast melee vs. slow ranged units or something but melee vs. melee will just be a wild chase.
- Forboding Angel
- Evolution RTS Developer
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I know this topic is ancient but...
If you ever read this shadowlord, I'm willing to help.
I've been modding on TAK ever since it came out, so would be handy if we got together.
Probably need someone who knows stuff about spring.
And to go with that you need someone handy with TA files lol.
TAK files were more advanced than TA so its gay I have to learn stuff I never had to before
Maybe be handy if someone could create a new user interface for it too (lol)
Here's hoping eh?
If you ever read this shadowlord, I'm willing to help.
I've been modding on TAK ever since it came out, so would be handy if we got together.
Probably need someone who knows stuff about spring.
And to go with that you need someone handy with TA files lol.
TAK files were more advanced than TA so its gay I have to learn stuff I never had to before

Maybe be handy if someone could create a new user interface for it too (lol)
Here's hoping eh?
- Guessmyname
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- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
add transparent textures to the list too!Guessmyname wrote:As I recall, most of the new feautres were thus:
play-sound (supported in Spring)
Death anims (ditto)
Melee (semi ditto? Dunno how the TA:kers did it)
Fancy build anims (possible to emulate? - nanoframe + CEGs?)
Mobile units building mobile units (also possible)
- Guessmyname
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Plus lots of units have more than 1 attack.
Lots have personal mana supplies to use those attacks too...
Isn't there anyway of using some of the files from tak to make certain stuff possible. Like TAK cob animations?
Since TAK cob files are slightly different (more advanced) lots of their features dont seem to work in spring lol.
And would be lovely if someone could give me advice on perhaps getting TAK's (better imo) fbi files to work.
Lots have personal mana supplies to use those attacks too...
Isn't there anyway of using some of the files from tak to make certain stuff possible. Like TAK cob animations?
Since TAK cob files are slightly different (more advanced) lots of their features dont seem to work in spring lol.
And would be lovely if someone could give me advice on perhaps getting TAK's (better imo) fbi files to work.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07