Balanced Annihilation v4.7 !!
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- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
range anni´s have 50% more range.
and i agree with the cloak that its conceptually so. but then why does arm have cloak detectors if core has no cloak?
arm is supposed to be ppl in powered armor so why do core units have only a little more health?
or maybe im just bitching.
still why do most ppl play with arm?
and i agree with the cloak that its conceptually so. but then why does arm have cloak detectors if core has no cloak?
arm is supposed to be ppl in powered armor so why do core units have only a little more health?
or maybe im just bitching.
still why do most ppl play with arm?
Why do people seem to play Arm more?
My response is that the majority of people have ALWAYS played arm more. No particular reason for it. There have been flickering moments when more people played core, and there are certainly die hard core players (myself for one), but I think most people just started playing arm and that's how it is.
Personally, I think their should be substantial differences between the two. But you can't compare core to arm on a unit by unit basis. Sure, the annihilator and the doomsday machine are a similar "type" of strucutre (tier 2 defensie tower), but ultimately they operate very differently, have a different purpose, and should be compared in light of the entire side. Admittidly that is difficult to do with so many units.
My response is that the majority of people have ALWAYS played arm more. No particular reason for it. There have been flickering moments when more people played core, and there are certainly die hard core players (myself for one), but I think most people just started playing arm and that's how it is.
Personally, I think their should be substantial differences between the two. But you can't compare core to arm on a unit by unit basis. Sure, the annihilator and the doomsday machine are a similar "type" of strucutre (tier 2 defensie tower), but ultimately they operate very differently, have a different purpose, and should be compared in light of the entire side. Admittidly that is difficult to do with so many units.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
Back in OTA, Arm were the good guys, or at least the partially organic guys.Peekaboom wrote:Why do people seem to play Arm more?
My response is that the majority of people have ALWAYS played arm more. No particular reason for it. There have been flickering moments when more people played core, and there are certainly die hard core players (myself for one), but I think most people just started playing arm and that's how it is.
Personally, I think their should be substantial differences between the two. But you can't compare core to arm on a unit by unit basis. Sure, the annihilator and the doomsday machine are a similar "type" of strucutre (tier 2 defensie tower), but ultimately they operate very differently, have a different purpose, and should be compared in light of the entire side. Admittidly that is difficult to do with so many units.
I prefer the Doomsday Machine myself, it has:
9000 hp vs 3000 hp (3x, enough to survive an exploding krog).
Exactly the same dammage, but a higher fire rate (6 vs 9.9).
3 levels of lasers, at 950, 550 and 450 range, increasing its DPS by several orders of magnitude over the Anni with all lasers firing.
Costs a 3rd of the energy to fire (500 vs 1500).
Of course, the anni has a longer range, making it more effective against artillery (It can outrange a tremor for example, where the doomsday machine cannot) or in an offensive bombardment role. But the doomsday is far superior in a strictly defensive role.
9000 hp vs 3000 hp (3x, enough to survive an exploding krog).
Exactly the same dammage, but a higher fire rate (6 vs 9.9).
3 levels of lasers, at 950, 550 and 450 range, increasing its DPS by several orders of magnitude over the Anni with all lasers firing.
Costs a 3rd of the energy to fire (500 vs 1500).
Of course, the anni has a longer range, making it more effective against artillery (It can outrange a tremor for example, where the doomsday machine cannot) or in an offensive bombardment role. But the doomsday is far superior in a strictly defensive role.
comeon, stop talking crap and weird ideas, all we want is to have balanced aa 2.23. No MAJOR changes etc, just funier with more usefull units.
I agree to bring BB's to OTA's accu, but newbs will bich again cause coutner is quite hard (bomb or own BB). Not like i care, let BA be for good players and 2.23 AA for all kinds (including noobs). BB's at current state are still usefull as it mad most ppl mad with big shells all over base.
Day, is it possbile to script TF so when it is build, it would increase BB/timmy accu for like 200 points (from 800 to 600?)
I agree to bring BB's to OTA's accu, but newbs will bich again cause coutner is quite hard (bomb or own BB). Not like i care, let BA be for good players and 2.23 AA for all kinds (including noobs). BB's at current state are still usefull as it mad most ppl mad with big shells all over base.
Day, is it possbile to script TF so when it is build, it would increase BB/timmy accu for like 200 points (from 800 to 600?)
Personally, the targeting facility is much more effective when you specialize in long-range support - i.e. in a team game of large size, and thus shouldn't come up as a unit much in one on one or small team play but does serve a role.
I can see increasing the accuracy of the LRPCs, and as I can counter them, I pretty much agree with ginkeolog on those points.
I can see increasing the accuracy of the LRPCs, and as I can counter them, I pretty much agree with ginkeolog on those points.
Building a targeting facility removes the need to scout to gain 100% accuracy.
All you need is a radar to cover that area, and you'll hit targets as though they were in 100% Complete visibility.
Perhaps it would be more usefull as a combination structure??
Say for instance, combine it with the Cloaked Unit detectors(the seismic thingy).
Aparently, nobody builds either of these, so it might be worthwhile.
All you need is a radar to cover that area, and you'll hit targets as though they were in 100% Complete visibility.
Perhaps it would be more usefull as a combination structure??
Say for instance, combine it with the Cloaked Unit detectors(the seismic thingy).
Aparently, nobody builds either of these, so it might be worthwhile.
I made test, and 8 is for perfect, but with 5 you can get close to the perfect:neddiedrow wrote:I cannot find the raw data, but I am quite sure that you are utilizing hyperbole in that statement. Just one has a marked difference in play, and has allowed me the edge in a number of games earlier in my Spring career.TradeMark wrote: You need like 8 targeting facilities till you see perfectly them on radar.
It should increase the accuracy more per targeting facility, maybe twice more.

And i cant see much difference when i build only one, regarding to that picture... I think 3 is enough if you want to hit by every shot. Only small units like fleas could survive...
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- Posts: 933
- Joined: 27 Feb 2006, 02:04
again, isnt this improved accc with TF only visible on radar blobs??
Example:
i have 10 Targeting F and fire on llt via radar blob
EQUALS
i give BB attack ground order on place i last saw llt ( i dont have TF)
EQUALS
i get los to llt and tell BB to fire at it. ( i dont have TF)
I think ALL of above scenarios will give me the same result --> TF totaly useless.
I remember that back in OTA TF was ultimate dream in big games to have as all units would start to auto fire on radar blobs.
I would suggest that 1 or 2 TF makes 100% accuarte radar blobs... then it might be usefull - until someone gets jamers. Jamers instantly waste 5k worth tf :)
Example:
i have 10 Targeting F and fire on llt via radar blob
EQUALS
i give BB attack ground order on place i last saw llt ( i dont have TF)
EQUALS
i get los to llt and tell BB to fire at it. ( i dont have TF)
I think ALL of above scenarios will give me the same result --> TF totaly useless.
I remember that back in OTA TF was ultimate dream in big games to have as all units would start to auto fire on radar blobs.
I would suggest that 1 or 2 TF makes 100% accuarte radar blobs... then it might be usefull - until someone gets jamers. Jamers instantly waste 5k worth tf :)