Hi again.
My father's been a great fan of TA, and he likes Spring very much. However his reflexes aren't that good any more and I hate to see the current AI wipe him off the map every time he plays.
So - is there a way to make the AI easier? Maybe some sort of handicap? Or just an "Easy AI" file to use in a game?
Is there a simpler/easier AI than the standard one?
Moderators: hoijui, Moderators
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
If AAI beats your father, I would recommend:
1) Give your father 100% handicap so he dosnt need to worry about resources so much
2) teach your father to cue orders using shift so he dosnt have to do lots of frantic clicking
3)teach him the repeat button for factories
4)make him put his com gaurding a factory
5) mess with the AAI config file. reduce the maximum number of builders it is allowed, the maximum number of factories, and put the max defences it can build to somthing high so it focuses on d-fens. whack up the number of scouts it has at any time so it wastes resources, and dcrease its mex distance so it dosnt expand.
if you have time on your hands, teach to love really poor units so it plays badly.
1) Give your father 100% handicap so he dosnt need to worry about resources so much
2) teach your father to cue orders using shift so he dosnt have to do lots of frantic clicking
3)teach him the repeat button for factories
4)make him put his com gaurding a factory
5) mess with the AAI config file. reduce the maximum number of builders it is allowed, the maximum number of factories, and put the max defences it can build to somthing high so it focuses on d-fens. whack up the number of scouts it has at any time so it wastes resources, and dcrease its mex distance so it dosnt expand.
if you have time on your hands, teach to love really poor units so it plays badly.
- hughperkins
- AI Developer
- Posts: 836
- Joined: 17 Oct 2006, 04:14
AAI 0.75 used to stream units, so just build a load of laser towers, and harvest the metal. Might have changed in 0.78.
This is easiest in Small Divide btw, because of the obvious choke-point.
An alternative to playing against an AI is to start Spring standalone and choose the "random enemies" script, it's pretty fun.
The way to win against random enemies, or a way to win, is build 3 LLTs then an advanced infantry factory, put com on guard and build 6 FARKs, build advanced aircraft factory, put FARKs on guard, spam Brawlers, put Brawlers on patrol. May need to add fighter planes as appropriate.
A third alternative is to create new missions in Lua. Start spring standalone and select the script "LUA testmission" for an example. We could do with some good mission scripts, so maybe he can build some?
Btw, there's a new script "request attackers" in svn, maybe in latest version of spring too?, where you can just ask for any units you want to attack you, eg "send 10 armstump". It's not particularly robust, but you or he could fix that. It outputs the orders to infolog.txt , so you can copy and paste those into a lua mission script.
This is easiest in Small Divide btw, because of the obvious choke-point.
An alternative to playing against an AI is to start Spring standalone and choose the "random enemies" script, it's pretty fun.
The way to win against random enemies, or a way to win, is build 3 LLTs then an advanced infantry factory, put com on guard and build 6 FARKs, build advanced aircraft factory, put FARKs on guard, spam Brawlers, put Brawlers on patrol. May need to add fighter planes as appropriate.
A third alternative is to create new missions in Lua. Start spring standalone and select the script "LUA testmission" for an example. We could do with some good mission scripts, so maybe he can build some?
Btw, there's a new script "request attackers" in svn, maybe in latest version of spring too?, where you can just ask for any units you want to attack you, eg "send 10 armstump". It's not particularly robust, but you or he could fix that. It outputs the orders to infolog.txt , so you can copy and paste those into a lua mission script.