Where does this error come from?
Me and a friend were playing on my LAN in just a regular game when suddenly... WHAM, we were both inundated with the error "to many timers"
Needless to say, it obliterated playability. Pathfinding seemed to go out the window, as did any unit's sense of purpose.
I just found the code where it prints out the line.
TimeProfiler.cpp
Code: Select all
void CTimeProfiler::StartTimer()
{
if(startTimeNum==999){
info->AddLine("To many timers");
return;
}
LARGE_INTEGER starttime;
QueryPerformanceCounter(&starttime);
startTimes[startTimeNum++]=(starttime.QuadPart);
}
Anyone else hitting this? Is there a fix? I know he had a lot of airplanes, I know this because they were in my base a short time later. O_O
-Buggi