Gnome wrote:Mufdvr, come on, that metal map isn't right and you know it! All the Cavedog lava maps produced 0.2 metal everywhere on the map, normal amounts on the actual metal extractors. It's a detail that can't be overlooked!
Are you kidding me?? you would actually build ten mexxas on the ground to get a total of 2.0 for ya effort.

Tell ya what, I am probably going to update the map soon so I will reduce the global metal in the .smd as well, the reason for the update is a problem with the heightmap I missed.
EDIT: Humble pie time for Muff,,

Gnome you are quite correct, Lava and two hills has a surface metal of 20, or 0.2 at the mexx.
I will fix this as I want this map ported propperly, Whilst the ported classics should be as close to the ota as possible, I think unless you have ported a TA map you have no idea just how much work is involved, take it easy,, no nead to pound on people who are making a real effort to do these maps justice, If I had realised this error earlier I would have never uploaded it intil it was right..