New Upspring version (1.2) - Page 6

New Upspring version (1.2)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I'd like to request the ability to change the background colour on the displays.
You can already! See the settings menu.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Woops! I had forgotten to update. Thank you sir Zaphod. :-)
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Hello,
I got strange problem.....
I test my first unit with s3o model... when I build it computer crash asking for a 3do model.......
Im using 0.67b1....
Is there any special method/file so I can use s3o model ?
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Plo Koon
Posts: 23
Joined: 04 Nov 2005, 16:00

Post by Plo Koon »

any tutorial ready?
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

maestro, in the fbi file add .s3o to the objectname.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Would be nice if Upsring could work with relative directory's for textures, also uploaded Upsring to File Universe:

http://www.fileuniverse.com/?p=showitem&ID=2070
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

also as soon as i load texture 2.. i can't see my texture anymore
Pharanygitis
Posts: 12
Joined: 02 Nov 2006, 05:56

Post by Pharanygitis »

hi.. i cant import the 3ds or other file from upspring in 3d max 6 or 8.. whats the problem ? :(
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Wow.... Necromancy at its best!
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hughperkins
AI Developer
Posts: 836
Joined: 17 Oct 2006, 04:14

Post by hughperkins »

Edit: moved to 1.43 thread, and updated wiki link to point to new thread.

Note that there is a link in the wiki Mod Programs page that still points to this thread.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Let me know if there's any reason to unlock this...
Locked

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