Map request: objects in map with metal & energy

Map request: objects in map with metal & energy

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Map request: objects in map with metal & energy

Post by TradeMark »

I got this idea from noize's map "Tournament Desert" where is big objects in the map which gives metal and energy, but are very slow to reclaim.

Can someone make greenfields map with such objects? But those should be much smaller, and they should have more metal and more energy (like 10000M and 500000E or etc.). Should give only +2M with kbot in AA mod.

The idea is that you only have those resources in the map. What makes it funny is that you can use many units to reclaim them faster, and use the rest energy to metal makers.

This shouldnt be too hard to make, just use the greenfields map, and remove trees and add those metal objects.. :)
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Relinquished
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Joined: 22 Jun 2006, 22:08

Post by Relinquished »

that kinda turns it into starcraft... :/
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

that kinda turns it into starcraft... :/
You could make them big and place a metal spot beneath it :)
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

I released a map a few weeks ago that has zero metal but lots of tiberium for reclaiming. It is a simple map in its alpha stage. So alpha that I didn't post anything on teh forum about it. Azure Fields: http://www.unknown-files.net/index.php? ... &dlid=1890

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knorke
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Post by knorke »

There is energspire fields or something and industrial mountain which also uses a lot of tiberium crystals and othe features.
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

hrmph wrote:I released a map a few weeks ago that has zero metal but lots of tiberium for reclaiming. It is a simple map in its alpha stage. So alpha that I didn't post anything on teh forum about it. Azure Fields: http://www.unknown-files.net/index.php? ... &dlid=1890
Thats cool, but they should give more metal and more energy (those big crystals), especially more energy, so they are slower to reclaim.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

This doesnt work for mods like XTA that dont allow gradual reclaiming.

We'd need a tag for features that forces gradual reclaiming regardless of the mod.
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

AF wrote:We'd need a tag for features that forces gradual reclaiming regardless of the mod.
Good idea! Someone write a patch :-)
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