High-Poly Model Competition (Anything)
Moderators: MR.D, Moderators
http://img242.imageshack.us/img242/4282/darkstargq4.jpg
I'm really proud of this one. It's a sub-capital superheavy anti-fighter warship called the "Darkstar". (No, that isn't named after the upcoming game - I made this a year or so back.) Over 750k polys IIRC.
edit: 177k polies. >_> Well, it's still the highest-poly model I ever made. 
I'm really proud of this one. It's a sub-capital superheavy anti-fighter warship called the "Darkstar". (No, that isn't named after the upcoming game - I made this a year or so back.) Over 750k polys IIRC.


Last edited by Strategia on 29 Jan 2007, 14:55, edited 1 time in total.
-
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
-
- Posts: 17
- Joined: 27 Jun 2006, 11:28
i know this replies late, but i thought i'd share some of my limited modeling ability. For the moment i'm restricted to untextured unrendered gmax modeling, but this is what i turned out early last year. It has under 17k polys and slightly over 17800 verts.


Last edited by kineticdeath on 26 Feb 2007, 10:13, edited 1 time in total.
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
looks cool. Fast and evil :)
Actually i m working on some kind of battlestar (I called it Hermes).
It will be very detailed even when zoomed. At the moment it has about 100k Polys, but i guess the final will have 200+.
Cause i work not very often on it i guess the final will be ready in a month or later.


this shows some canons at the side of the front:

Actually i m working on some kind of battlestar (I called it Hermes).
It will be very detailed even when zoomed. At the moment it has about 100k Polys, but i guess the final will have 200+.
Cause i work not very often on it i guess the final will be ready in a month or later.


this shows some canons at the side of the front:

- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
no, i plan to make a small video where i zoom and move the camera. It must be very clear and think of a hull of some 100 m². You cant make it with uv map, only for some parts and details. I think even movies use materials for big skins and uv map only smaller areas or use the model only if zoomed far away.
Well then do that, it's a start at least and would improve it quite a lot. Right now it's 1995 (or 94). Go watch Babylon 5 and look at the poor (but realistic) CGI.
Also the metal texture you are using is not very convincing. I don't think that a starship hull would be made from randomly slapped together metal plates. But that's just personal taste...
Also the metal texture you are using is not very convincing. I don't think that a starship hull would be made from randomly slapped together metal plates. But that's just personal taste...
-
- Posts: 70
- Joined: 29 Sep 2006, 00:32
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31