I think we need new tags, because there is not all possibilities yet?
Currently we have these:
makesmetal (needs on/off)
metalmake (always)
metaluse (needs on/off)
energymake (always)
energyuse (needs on/off)
And what we need:
usemetal (always)
makesenergy (needs on/off)
useenergy (always)
Or can we already do those 3 needed things?
New tags for resource system?
Moderator: Moderators
Damn, i didnt remember that trick! :)
About those negative values, could it be possible to make some tag which negates all metalmake and energymake values, so you could make metal maker which also could make energy.
example, unit has these settings:
MakesMetal=1
EnergyUse=60
When we press some button, those would change to:
MakesMetal=-1
EnergyUse=-60
So now it would use metal and make energy, would be very handy feature, no need to build separate buildings when you need energy instead of metal :)
About those negative values, could it be possible to make some tag which negates all metalmake and energymake values, so you could make metal maker which also could make energy.
example, unit has these settings:
MakesMetal=1
EnergyUse=60
When we press some button, those would change to:
MakesMetal=-1
EnergyUse=-60
So now it would use metal and make energy, would be very handy feature, no need to build separate buildings when you need energy instead of metal :)