Contest: Defensive Structure - Page 6

Contest: Defensive Structure

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Keithus
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Post by Keithus »

Ignore.
Last edited by Keithus on 30 Nov 2006, 05:09, edited 1 time in total.
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Argh
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Post by Argh »

First off, let me say that this has been an awesome contest thus far! Thanks very much for putting up so many really innovative and interesting designs, folks!

@Rattle: meh, that doesn't do it- my concept wasn't terribly awesome, either. And yeah, those are models, but high-poly, just bounced out in literally 5-10 minutes. Not exactly nice works of art ;)

@mildesign: doing a mesh-deform in Spring is very difficult- not impossible, but probably impractical for the design you've laid out.

@Dash: Hmm... with FX, I might be able to make that convincing... I think, however, that it might be better-served by either making the guns a seperate part, with some greebling to suggest an anti-grav device, maybe with a landing-pad?

@Crampman: And automated defense that just covered an area, like an active minefield might be really interesting.

@Keithus: UpSpring auto-welds verts together, unless they have been split. If you want something to have nice, hard edges, then you need to use software to split the verts. I use UVMapper to break up verts that need to be split before I import into Upspring, and it works great.
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rattle
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Post by rattle »

Argh wrote:@Rattle: meh, that doesn't do it- my concept wasn't terribly awesome, either. And yeah, those are models, but high-poly, just bounced out in literally 5-10 minutes. Not exactly nice works of art
I think I'll back out of it then instead of producing more crap. There are more than enough contenders which have better ideas than me (though I still like my flying rock!)... :-)
Targon
Posts: 99
Joined: 16 Dec 2005, 05:15

Post by Targon »

What about a factory looking thing with a really tall vacuum tube sticking out of the top, the top of that which is turned toward the target and when the thing fires you see a projectile shoot up the tube then out the top. Say the projectile is a gliding missile/bomb thing and instead of changing its trajectory like a normal gun when it wants to fire at different ranges this gun telescopes or extends the vacuum tube.

just a crazy idea
manored
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Post by manored »

How about something like a gigant dragon teeth that shots spikes on the enemys?
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Strategia
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Post by Strategia »

How about more pretty models? :D
Crampman
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Post by Crampman »

Sure.

Juste make them.
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Strategia
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Post by Strategia »

If I could I would :) unfortunately though, the only 3D modelling program I have is DoGA L3..... hardly suitable for anything except pre-rendered stuff. :)
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Argh
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Post by Argh »

Then make a concept model :-)
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Strategia
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Post by Strategia »

I have it on my other PC - downloading it here as we speak :) .....

Get ready for some really high-poly models. :)

edit: Well, not so high-poly after all. :) 487 polys.

http://img117.imageshack.us/img117/8125/renderipz0.jpg

Overview of the turret. Basically, it's a combination of two ideas already posted here; first, the turret itself (the floating module) floats freely in the air, and when idle lands on the base, with the large conical shape at the end to land on the inverted conical shape of the base. When doing this, the fans also rotate to point downward. The second "inspiration" is the vacuum tube thing. When firing is required, the turret module lifts off and aims at the target. Then, a projectile (shape and composition to be determined) flies up from the base and follows a bit of a wobbly course to the turret, where it flies into the cone at the back. After a second or so, BOOM. It's launched out from the front with a big bang. Don't ask me how it works, it just works :)

http://img409.imageshack.us/img409/8488/renderiiwm1.jpg

Closeup view of the turret.

http://img125.imageshack.us/img125/4208 ... iiibb5.jpg

Closeup view of the rear of the turret. (Note that the blue in the cones is predetermined in DoGA, I can't do anything about it.)

http://img79.imageshack.us/img79/3589/renderivgo7.jpg

The base of the turret.

That said, this is only a quick model done in a few minutes tops. I can export it to a .DXF, .WRL or .X model, but a lot of work still needs to be done before it would be usable.
Crampman
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Post by Crampman »

Another quick concept model :

Image

:wink:
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Erom
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Post by Erom »

Argh - is 16 sided cylanders, cones, ect. enough to be smooth in spring? Or do I need to go to 31? A lot of your stuff is nice and smooth, so I want to be consistent.
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

How about something like this?:

Image

It can look as a 4 point star, but i wanna you to see it as a pymarid with 4 big spikes, one hiden behind it :wink: .

It would shot by having the pyramid top and 2 of the spikes to launch a bean at the spike pointing to the enemy and then this spike lauching the true beam attack.
Dash_Riprock
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Post by Dash_Riprock »

Erom wrote:Argh - is 16 sided cylanders, cones, ect. enough to be smooth in spring? Or do I need to go to 31? A lot of your stuff is nice and smooth, so I want to be consistent.
That depends on the physical size of the object your talking about. Very small details can look round with only 6 or 7 sides. I dont know much about spring, but for the size of the models, 16 should be enough for anything but the main body of a very large unit. I think 31 would be way overkill for just about anything.
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Felix the Cat
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Post by Felix the Cat »

Image

I call it the "Super Dewm Lazer of Dewm".

1386 tris. Of which, by my calculations, 182 are invisible, wouldn't be seen under ordinary circumstances, or are otherwise wasted... Wings3D can't really do what I want to do. :(

If you're even considering models of which 13% of the faces the modeller himself considers wasted, I'd be glad to convert to .OBJ and provide it.
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Das Bruce
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Post by Das Bruce »

Material _hole.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Someone post that one guy's Star Wars Turbolaser turret. That thing was the FUCKING BEE-OH-EM-BEE.
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Felix the Cat
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Post by Felix the Cat »

Das Bruce wrote:Material _hole.
Sweet, now I know what that does! Thanks Bruce. You've taught me something useful, finally.
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Das Bruce
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Post by Das Bruce »

Felix the Cat wrote:
Das Bruce wrote:Material _hole.
Sweet, now I know what that does! Thanks Bruce. You've taught me something useful, finally.
Thats what you get when you listen.
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rattle
Damned Developer
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Post by rattle »

You're not the only one to figure out that hiding faces is useless.
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