Fixing up the FPS system...

Fixing up the FPS system...

Requests for features in the spring code.

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Mecha Sonic
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Joined: 17 Nov 2005, 04:01

Fixing up the FPS system...

Post by Mecha Sonic »

If it's not too much trouble, in later Spring versions it would be nice if the FPS system was tweaked up a bit to at least feature the controls etc. that the FPS games have, like add support for strafing for non-hovering units. It would really help out the Com Shooter mod and make it desirable to make other FPS mods and really bring out the "multi-purpose engine" Spring is supposed to be. You RTS fanboy nerds can bash me all you want I don't care, but I would really love some better FPS features :D

(ps. Would any mod be so kind as to change my name to Crappage? kthx)
trepan
Former Engine Dev
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Post by trepan »

http://taspring.clan-sy.com/

The TA Spring Project

Welcome to the TA Spring Project. This is an open source project
developing a new realtime strategy game.
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Argh
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Post by Argh »

I actually agree with Mecha- if the first-person controls were a little more tweakable (or better yet, swapped out for a third-person control schema ala Freelancer), then a lot of game variants would become possible. Imagine, for example, a mod where if the player controls a unit, then his/her accuracy firing would increase, but computer-controlled units would obviously not get the benefit. Players could be "heroic" but eat up precious control-time. There are a lot of possible variations on this.

That said, it's not exactly life or death. Compared to stuff like better unit steering code and a pathfinder that can handle formations, it's really low on my list of stuff I'd like...
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Mecha Sonic
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Post by Mecha Sonic »

=/
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Neuralize
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Post by Neuralize »

At least take it out if no improvements are going to be made..
Why look bad?
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Mecha Sonic
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Post by Mecha Sonic »

You tard, then we wont be able to play Com Shooter. Gawd, think before you post >_>
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SwiftSpear
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Post by SwiftSpear »

Feature requests go in the feature requests forum.
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Mecha Sonic
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Post by Mecha Sonic »

Aw come on devs. There are currently 3 FPS mods out right now. The RTS aspect of Spring is pretty much perfect imho, so why not start working on the FPS portion? Don't feel like I'm demanding this of course, cuz I have no right since this game is free, but it would really help the community grow.

And change my name dammit.
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Peet
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Post by Peet »

Mecha Sonic wrote:The RTS aspect of Spring is pretty much perfect imho, so why not start working on the FPS portion?
Someone needs to stop smokin' up and start paying attention...Spring is still an ongoing project, continually being developed and improved.

And it IS an rts, the FPS is a useful feature, but it is certainly not what the engine is designed, intended, or optimized for.
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Mecha Sonic
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Post by Mecha Sonic »

OMFG! I ask that you fix up the FPS mode and then you go and bug it? WHY DO YOU HATE ME SO?!?! :cry:
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Neddie
Community Lead
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Post by Neddie »

I too believe fixing FPS mode is a worthy suggestion...

Originally it was weakened to prevent range exploits, correct? All we need to do is remove the fire control limitations (I want to fire at my own units for screenshots... and what about setting off mines from a distance in FPS mode?), limit the sight options (Possibly with simulated fog/artifacts) and allow for an easy weapon toggle. Oh, and backward movement.
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Lindir The Green
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Post by Lindir The Green »

Backward movement wouldn't be possible without breaking stuff, but I have a cool idea:

When any key is pressed, instead of just going forward or turning, it should continue aiming in the same direction (if possible with the unit) and then turn and go off in the direction of the arrow.

But Spring is really a RTS engine, not a FPS one, so any FPS features really should be low priority.
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Mecha Sonic
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Post by Mecha Sonic »

Of course, I like it the way it is and backwards movement isn't important to me. I would like it that your torso doesn't turn when you turn around tho. All I want is for that bug to be fixed asap and I'll be happy. :-)
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Noruas
XTA Developer
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Post by Noruas »

The Council of Elrond agrees, fix the bug, or ill gnaw your face off!

Originally it was weakened to prevent range exploits, correct?

Didn't stop me, lol :P
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Mecha Sonic
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Post by Mecha Sonic »

I hope the devs can release a quick bugfix patch in the next few days...
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