Balanced Annihilation v4.7 !!
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
stop going off-topic please, only post if you have anything usefull to say,
thats what this thread is for.
Now, about dt being useless now cuz they get crushed by t2 tanks.
ever considered the fortification walls? (t2)
about the starts Andy, i actually think it speeds up starts alot, especially since youl have a bit more metal at the start, but its still to early to say for sure.
and about t1 arty outranging hlts, i dont see what the problem is.
you can put nanotowers behind the HLT to keep it alive almost indefinitly, you can build slashers to shoot off those pesky slow arty units, or even better rockos, and pretty much anything with decent range its not really imbalanced IMO, (although maybe MAYBE the hlt can use some luvin')
thats what this thread is for.
Now, about dt being useless now cuz they get crushed by t2 tanks.
ever considered the fortification walls? (t2)
about the starts Andy, i actually think it speeds up starts alot, especially since youl have a bit more metal at the start, but its still to early to say for sure.
and about t1 arty outranging hlts, i dont see what the problem is.
you can put nanotowers behind the HLT to keep it alive almost indefinitly, you can build slashers to shoot off those pesky slow arty units, or even better rockos, and pretty much anything with decent range its not really imbalanced IMO, (although maybe MAYBE the hlt can use some luvin')
I agree with this point, Solars should technically cost some energy to produce.PRO_rANDY wrote:wanted to say i think solars should cost energy
otherwise the build order for any solar map becomes mex mex mex then energy then plant, rushing becomes too easy as u have more metal after ur plant finishes as u got your metals earlier it disrupts the balance between rush/ defensive play
i will paypal u $100 when u beat me by porcingMrNubyagi wrote:sure newbie, remind me of that after i porc in your base
always but always people who yell PORC! are frustrated noobs who broke their neck against someones porc, hence the name
lvl 2 walls are expensive and take a lot to build
DT are for holding the enemy a while not stoping him
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Dude, chill out man, I was just kidding, there's no way anyone could pull that off without being in the one area with like 75% of all metal and buildable ground on the entire frickin map :)MrNubyagi wrote:OMG, why do you assume that porcers automatically porc taking just a little slice of the map? Could it be that because you do that yourself and lose?
And yes, I do lose a lot, but I don't porc. At least, I don't consider myself one :) I usually focus on econ at first, and building a decent-ish attack force which'll inevitably get ripped to shreds anyway, I usually build LLTs and missile towers on the edge of my base and a few MTs inside it, but the real defences don't start to go up until my economy is sound :) But, by that time either A.) my teammates have driven the enemy back by half a map or B.) the enemy is waltzing all over my teammates :) I just play slow.