Autorization

Autorization

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Autorization

Post by manored »

I wanna know if I am autorized to Modify any mod I may want and then resubmit those diferent versions.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

denied
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Fang would not appreciate that.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Ask the respective mods author(s) and/or read their licenses (if they have any).
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

First: Look for licenses/terms of usage files in the mod distribution. If they exist you can work within the terms of those licences. If they do not exist most of the mod's content will fall under general copy write, that is to say it cannot be publicly distributed at all without the modders permission, and this includes modifications of the original content. If the latter is true you must ask the mod author for permission to use and redistribute his content, even on a private scale. The only thing you can do in terms of modifying general copy write is modification purely for personal gratification. AFAIK none of our mods are fully populated with public domain content so there is no mod I can tell you right now that you can use without consequence.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

are you asking here for permision to modify and release any mod you want?
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

No, I was wanting to know if there was any mod I couldnt modify and if there was wich one they were.
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Shadowsage
Posts: 73
Joined: 01 Dec 2005, 05:50

Post by Shadowsage »

*sigh*

Spring is GPL.

The Modders HAVE followed those rules, but do not HAVE to allow someone to work on their work, all they do is release the code they have done.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Use nanoblobz, you can use that without consequence, it's all GPL'ed original content by Argh, and he's repeatedly stated that he wants users to use it to see how things work and as a starting point.

Also, XTA and AA seem ok todo that with as many many variants have been based off of them. Originally nanoblobz 0.1 used the 5 or 6 AA units as placeholders...
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

...but leave his GPL headers in place.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

^^ Please ;)


And feel free to try to "balance" NB or use it to create some weird new game design :-)
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Thanks for the info...
So, can I do a XTA v8 mod or not?
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

manored wrote:Thanks for the info...
So, can I do a XTA v8 mod or not?
I don't believe so, but I could be wrong... Ask in the XTA dev thread.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Make first, ask questions l8er
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

That's essentially what I said, and some pissant deleted all of my posts.
Bishounen
Posts: 14
Joined: 22 Aug 2006, 22:50

Post by Bishounen »

Pretty sure you can't get autorization to go ANYTHING. However you CAN get authorization to do many things.
:lol: :lol: :lol:
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

No body edits my mod but me..
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

you can ask fang politely, suggest in detailed explinations, with backing, and viable truths, and maybe, just MAYBE make the tweak for him, and show it to him... IF he approves, IF AND ONLY IF!, he'll put it in the mod himself, and maybe add your name to the bottom as a contributor...



I know this because, I've been attempting to do this... :wink:
he's stubborn, and its a DAMN good thing too... :-)
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Fanger wrote:No body edits my mod but me..
Can we take your mod apart to see how it works, though?
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

As many mods have copied much content of ota, i cannot see any reason why you could not take any mod you want and start working on it. As long as you give the appropriate credits.

Atleast i would modify whatever mod i want, give credit to everything in the "new" mod that has not been done by me, and not give a crap about whiners.
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