Spacing buildings no longer work

Spacing buildings no longer work

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Spacing buildings no longer work

Post by PauloMorfeo »

Spacing buildings no longer work... Most of the times.

It used to be the key "z" and the left one, right? I also try "z" and "x".

Since last (?) version it stoped working for me. Weird is that sometimes i can set spacing... Like, 1 each 20 times it works. But not in a definned way, sometimes it seems to work, others not, no matter how many tries.
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Icebird
Posts: 51
Joined: 29 Jun 2006, 20:17

Post by Icebird »

have you checked 'buildfacing inc' in your uikeys.txt ?

it may have changed ..
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

I haven't changed the file.

Also, all lines in the file seem to be commented...

Also, after it stoped working for me, i've asked people around and they confirmed me that the keys haven't changed...
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

1. The build spacing actions are only
valid when you are setting up build orders.

2. Try typing "/keydebug 1", and see what kind
of output you get (when setting up build orders,
and using the spacing keys). You should get
some messages containing the likes of:

buildspacing "buildspacing inc"
buildspacing "buildspacing dec"
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

trepan wrote:1. The build spacing actions are only
valid when you are setting up build orders.
...
haaaaaaaaaaaa!!!!!

Bah. That has been changed, it was not like that. Before, i needed to press the buttons before starting building. Now, i need to press it after i have a building to place.

Now the real problem is that it won't work if Shift is pressed, which sucks, since 99.9999% of the times we place buildings while shift is pressed. That explains why it was only working very very ocasionally.

Anyway, i now know what the problem is. Back to using spaced building. Nice.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

The default bindings should word fine when SHIFT is being held.
Could you do a "/keysave", and attach the resultant "uikeys.tmp"
to a post? (notice that it's .tmp, not .txt)
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Building spacing works fine for me...
I think I have both shift and alt pressed and some building area dragged, when pressing z or x I can see the spacing change.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Odd, very odd. In this new version it now works even with shift, alt, whatever.
uikeys.tmp wrote:...
bind x onoff
bind Shift+x onoff
bind Any+x buildspacing dec
bind Any+z buildspacing inc
...
I guess that is what you wanted from the file, right?

I wonder, hasn't that been changed from before? Cause i seem to remember that the keys were not "z" and "x". Cause now the "buildspacing dec" is conflicting me with units because it is turning them On/Off (especially annoying because the commander in my version of TLL is On/Offable)...
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

Defaults for 0.70b1 (x/z are at the end):
https://taspring.clan-sy.com/svn/spring ... uikeys.txt

P.S. You can prioritize the actions. The "Any" actions are always
run last within a matching set, so you could specify the shift modified
versions of the X/Z spacing bindings before the OnOff binding to have
them take priority (you'll also have to unbind the default OnOff binding
first).

Something like this:

Code: Select all

unbind s+x onoff
bind s+x buildspacing dec
bind s+z buildspacing inc
bind s+x onoff
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