What do you think about TA 3D?
Moderator: Moderators
What do you think about TA 3D?
I`ve just found this project on sourceforge.net (ta3d). Looks nice, but Spring looks much better.
The only thing is that TA 3D uses original TA resources, some info was here tauniverse.com/forum/showthread.php?t=35212
The only thing is that TA 3D uses original TA resources, some info was here tauniverse.com/forum/showthread.php?t=35212
Just downloaded it and installed it then. It has a long way to go yet but it is pretty amazing for 3 mb. It is alot closer to the original TA than spring is.
As I said before it needs alot of polishing, ALOT.
You need the original TA files to runs this, well actually only the .hpi files.
The graphics, though incredibly low poly, are actually kinda nice. It has an almost cartoonish feel to it.
I like it, although it is no spring, it will eventually offer a nice alternative for those who want to play something closer to the original TA. It will however never replace spring, as spring has too much to offer elsewhere i.e its modibility and more advanced engine.
Worth a look.
Edit heres the webpage: http://ta3d.sourceforge.net/status-en.php
As I said before it needs alot of polishing, ALOT.
You need the original TA files to runs this, well actually only the .hpi files.
The graphics, though incredibly low poly, are actually kinda nice. It has an almost cartoonish feel to it.
I like it, although it is no spring, it will eventually offer a nice alternative for those who want to play something closer to the original TA. It will however never replace spring, as spring has too much to offer elsewhere i.e its modibility and more advanced engine.
Worth a look.
Edit heres the webpage: http://ta3d.sourceforge.net/status-en.php
Last edited by Keithus on 15 Nov 2006, 23:48, edited 1 time in total.
Taken a look. After some troubles getting it to work at all it now takes ages to load a small map up (probably because it unpacks all hpis it finds) and then again, no way to choose a side nor are you given a comm. Went through all of the documents which came with that thing and none provided any info on that. 

Yeah I assumed that you'll be given a commander but after 10 tries in a row I gave up. Tried it on 10 different maps which have endless loading times. Okay didn't try spawn yet but there was no comm in for me. I was using my TA install which is 3.1 and got the CCX as well.
Is there some sort of manual I'm missing? I went through everything that looked like a text file...
Is there some sort of manual I'm missing? I went through everything that looked like a text file...
Yes, you`ve missed manual. It`s in the docs/ subdir.
All the info you can find on the official site and forum.
http://ta3d.sourceforge.net/
All the info you can find on the official site and forum.
http://ta3d.sourceforge.net/
Okay I went through the site except for the forums and found no info. The manual wasn't much helpful either, wonder why I missed it.
.
I gave it another shot and copied the hpis over in a seperate install and guess what, it worked from the start. Weird.
Well what do I like about it? The projection shadows... would be cool if spring would have that so people with sucky graphic cards can have shadows too.
Anyway, the camera controls are a bit wacky, randomly moves around when using the mouse wheel, and controls seem clumsy. Also the cob interpreter seems to have some flaws. The arm vehicle plant for instance made a habit of crushing my con vehicles...
But for the early stage it is at not bad. Give it some time and it might just work out as 3D clone of TA.

I gave it another shot and copied the hpis over in a seperate install and guess what, it worked from the start. Weird.
Well what do I like about it? The projection shadows... would be cool if spring would have that so people with sucky graphic cards can have shadows too.
Anyway, the camera controls are a bit wacky, randomly moves around when using the mouse wheel, and controls seem clumsy. Also the cob interpreter seems to have some flaws. The arm vehicle plant for instance made a habit of crushing my con vehicles...

But for the early stage it is at not bad. Give it some time and it might just work out as 3D clone of TA.
It don`t have to become "big". The only thing TA 3D going to do is to use OTA resources such as maps, units (models and properties), graphics, gameplay and full-scale multiplayer support in full 3D and much more.
It`s not as big target as for Spring "Best 3D RTS Engine ever made by mortals", so why not?
It`s not as big target as for Spring "Best 3D RTS Engine ever made by mortals", so why not?