help, my map is shifted

help, my map is shifted

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Pharanygitis
Posts: 12
Joined: 02 Nov 2006, 05:56

help, my map is shifted

Post by Pharanygitis »

hello,
i have a new problem. my texturemap is 8192 * 8192 and my metal & highmap is 1025 * 1025....
with mapconv is my map shifted. the texture of my map is further down with the highmap. the hills are at wronger place. :°(

please help.. :( :( :( :(
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LBPB
Posts: 119
Joined: 25 Aug 2006, 10:27

Post by LBPB »

post some screens please, so its easyer to help you... :?
Pharanygitis
Posts: 12
Joined: 02 Nov 2006, 05:56

Post by Pharanygitis »

okay.. here the screenshots... :

Image
Image

ingame :(
Image


...so it would have to be.... :( :( :(
Image
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

try using -i with mapconv.
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LBPB
Posts: 119
Joined: 25 Aug 2006, 10:27

Post by LBPB »

NOiZE wrote:try using -i with mapconv.
Well thats the first thing I ve thought thats why I asked for screenshots...
anyway from the screens, the map doesn't lok inverted :?
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

You have to invert the heightmap for some reason. Don't ask me why.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

dude...

turn your terrain lod up.

Look just press the "Home" button and hold it down till it says 300 (while in your map). Right now it looks as if you are on 18 wich means if you aren't looking straight down, everything will be ugly as sin.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

LBPB wrote:
NOiZE wrote:try using -i with mapconv.
Well thats the first thing I ve thought thats why I asked for screenshots...
anyway from the screens, the map doesn't lok inverted :?
It looks inverted to me...
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Ah you mean texture is inverted in x and/or y-direction, but heightmap not, or vice versa... (not talking about z direction) yeah try -i in mapconv or invert either one in the paint program? (I use xnview for all this kind of quick editing.) Maybe try a marker in one corner to see how it actually inverts, it's kinda hard to see now as it's quite symmetrical..

Or then it's a level of detail problem in the engine, try the hint that was given to increase lod.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

bamb wrote:Ah you mean texture is inverted in x and/or y-direction, but heightmap not, or vice versa... (not talking about z direction) yeah try -i in mapconv or invert either one in the paint program? (I use xnview for all this kind of quick editing.) Maybe try a marker in one corner to see how it actually inverts, it's kinda hard to see now as it's quite symmetrical..

Or then it's a level of detail problem in the engine, try the hint that was given to increase lod.
You can see right away that the texture isn't inverted from the minimap, the minimap doesn't show height map values though. To the the height map looks inverted.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

The reason is probably because the 16 bit raw files intended for heightmap use different indexing, so mapconv was built with that in mind.
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