i have a new problem. my texturemap is 8192 * 8192 and my metal & highmap is 1025 * 1025....
with mapconv is my map shifted. the texture of my map is further down with the highmap. the hills are at wronger place. :°(
please help..




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You can see right away that the texture isn't inverted from the minimap, the minimap doesn't show height map values though. To the the height map looks inverted.bamb wrote:Ah you mean texture is inverted in x and/or y-direction, but heightmap not, or vice versa... (not talking about z direction) yeah try -i in mapconv or invert either one in the paint program? (I use xnview for all this kind of quick editing.) Maybe try a marker in one corner to see how it actually inverts, it's kinda hard to see now as it's quite symmetrical..
Or then it's a level of detail problem in the engine, try the hint that was given to increase lod.