Absolute Annihilation 2.23
Moderator: Moderators
yea
the scoutz need fixed lvl 1 may need to be less powerfull .
but the big problem is the scoutz its causing everyone to dissabgle them inluding me =p really they shouldnt have a weapon there used for intel =p
you need to make level 1 and 2 have a good counter for everything.
ie if someone is spamming flash or gators you could make this other level one unit thats better at killing them but suxs at somthing else thats balance so people need to build a variety of units instead of making tons of one thing=p. thats balance my friend =p
but the big problem is the scoutz its causing everyone to dissabgle them inluding me =p really they shouldnt have a weapon there used for intel =p
you need to make level 1 and 2 have a good counter for everything.
ie if someone is spamming flash or gators you could make this other level one unit thats better at killing them but suxs at somthing else thats balance so people need to build a variety of units instead of making tons of one thing=p. thats balance my friend =p
Last edited by hydr1x on 22 Nov 2006, 19:28, edited 1 time in total.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
if you dont know whats being talked about and whats already been discussed you shouldnt post. posts like that spam out forums and are generally incorrect. if you want normal lasers go to XTAhydr1x wrote:yea and its prob been said like 5 million times . but i dont feel like reading though 60 pages of stuff =p
Unless theres something I'm missing, this is not so! I just recently stumbled across a rather disturbing changelog for AA's next version on Caydr's forum. No change in DT's ability to be walked over, no radar fix, NO SCOUT FIX?!LordMatt wrote:Those problems are getting fixed, I think Caydr just hasn't had enough time to make a release recently.Deathblane wrote:TBH, flop's post is the most concise and accurate post there's been for ages, summing up prehaps 20 odd pages of comments.
I'm not saying that it's 100% accurate or complete but those are basically the issues with 2.23. Fix them and 95% of players can go back to having enjoyable and ballenced games of AA, while the ultra-elite players can go and argue the finer points of ballance 'somewhere else' (aka Cadyrs Abolition Forum).
2.23 --> 2.24
Reduced EMG, flamethrower weapon loudness
Flash HP reduced by 10 (610->600)
EMG weapon sprayangle increased (accuracy reduced)
Panther HP reduced by 75, missile firing rate reduced to 2.5
(1.5), lightning recharge time increased to 1.85 (1.7),
energy cost inrcreased by 1000
Heavy tank ranges rebalanced
Dominator HP increased by 100
Morty HP increased by 50
Reduce Flash/Instigator health by 10%
Standard weapon impulsefactor reverted to 0.123 (0.234)
All mobile anti-air weakened (slower fire rate? don't forget ships)
Changed Janus description to actually be descriptive
Revert DT hp to previous amount
Set fighter missiles to turret, give them a small arc for better targeting
Changed bomber behavior to how I originally planned it,
via workaround
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
I have to admit making everything a beam laser makes it kind of dull and boring... would be fun if the gaat gun for example was a (fast firing) gatling laser instead. Or some lasers have a larger AoE (with some more nifty effects). It's not difficult to create some pretty effects here and there... but I guess ruining the game with retarded tweaks is more important. 
