Unit-Combining

Unit-Combining

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Unit-Combining

Post by PicassoCT »

Wouldn´t it be cool if you could (with a ConUnit) forge Units (on the Battlefield) together into one Big Unit-> For example five Shellshocks into one Luger -> Five Luger into Something OverArtillerylike. I just love the Idea - if that Higher Unit is destroyed, all that little Rats who formed it, come out to play again...
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mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

would be best with custom unit spawning methinks
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

One major problem is to define which unit combines with which unit becomes which unit. Suppose you have 10 types of units, then there will be 100 combinations if you only fuse 2 of them together. Combining 3 units will give you 1000 combinations. Not to mention these combined units would be fused with other combined units or original units... It would be nice, though.
But the idea of having smaller units coming out of destroyed "higher units" is a bit not reasonable, because a destroyed unit is, well, destroyed.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I think he meant having specific recipes for fusing.
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