Absolute Annihilation 2.23
Moderator: Moderators
I know who he is now!
But anyway...air drops are made of win, theres no debating it....
I've used them on altored
I've used them on comet
I've used them on xanthe
I've used them on SSB
I've used them on metalheck
I've used them on CenterRock
I've used them on ParchedMesa
I've used them on Canyon Redux
I've used them on Crossing 4
I've used them on Moon Quartet
I've used them on any map i've played. They work, They win games, They end comm ends games extremely effectively.
They are cheap, they can be used repeatedly (even packos wont rape them in time if you make enough)
More to the point it takes enemy a LONG time to completely cover all routes which atlas can take - fly some fink planes over the map and find where there is no anti air, any small gap with no coverage is perfect for the atlases to go through, around and into the base of enemy.
And even if you cant drop directly in his base, you can get much closer without resistance than you would just sending units by ground, and much quicker.
But anyway...air drops are made of win, theres no debating it....
I've used them on altored
I've used them on comet
I've used them on xanthe
I've used them on SSB
I've used them on metalheck
I've used them on CenterRock
I've used them on ParchedMesa
I've used them on Canyon Redux
I've used them on Crossing 4
I've used them on Moon Quartet
I've used them on any map i've played. They work, They win games, They end comm ends games extremely effectively.
They are cheap, they can be used repeatedly (even packos wont rape them in time if you make enough)
More to the point it takes enemy a LONG time to completely cover all routes which atlas can take - fly some fink planes over the map and find where there is no anti air, any small gap with no coverage is perfect for the atlases to go through, around and into the base of enemy.
And even if you cant drop directly in his base, you can get much closer without resistance than you would just sending units by ground, and much quicker.
air transports are very good now, drops works very well. Just yesterday caba droped 10 wariors at back of our bases and allmost killed one guys econ. I was only lucky i had some reapers near to help when next drop arrived.
actually i like current weasel balance as core is usefull. Without op weasel games would be 90% arm imho.
actually i like current weasel balance as core is usefull. Without op weasel games would be 90% arm imho.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
I don't think it'll be that bad, if tanks and aa just got sorted a bit rapiers would be better than brawlers and raiders better than stumpies.ginekolog wrote:air transports are very good now, drops works very well. Just yesterday caba droped 10 wariors at back of our bases and allmost killed one guys econ. I was only lucky i had some reapers near to help when next drop arrived.
actually i like current weasel balance as core is usefull. Without op weasel games would be 90% arm imho.
ofc they need to be nerfed, but i am pointing out that without some other buff core will be useless. I would improve cores veh a bit (or reduce lvl2 vh plan cost) ..TradeMark wrote:So you saying you dont want weasels will be changed?ginekolog wrote:actually i like current weasel balance as core is usefull. Without op weasel games would be 90% arm imho.
Ive won 95% of games where i spammed weasels.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
The simple fact is it takes more resources and much more risk to stop weasel spammers by other means than simply spam them yourself.
Any gap left open and the weasels go straight through, and in team games, you cant cover all gaps for your teammates in most situations, so weasels end up in your back base in mass, and theres not much you can do.
Static defences by nature dont move, weasels move, and very fast, giving them a massive advantage from the offset. (considering other units besides weasels are cost for cost less effective against them) The person who doesnt use weasels has to try and cover all routes the weasels can take to be completely safe, which costs a lot of time and resources on any map without chokepoints.
So the only cost and time effective counter is spam them yourself. Despite this, i still wont spam them. I dont like what they do to gameplay.
Any gap left open and the weasels go straight through, and in team games, you cant cover all gaps for your teammates in most situations, so weasels end up in your back base in mass, and theres not much you can do.
Static defences by nature dont move, weasels move, and very fast, giving them a massive advantage from the offset. (considering other units besides weasels are cost for cost less effective against them) The person who doesnt use weasels has to try and cover all routes the weasels can take to be completely safe, which costs a lot of time and resources on any map without chokepoints.
So the only cost and time effective counter is spam them yourself. Despite this, i still wont spam them. I dont like what they do to gameplay.