OK... I need some help from someone thast good at UV mapping and textureing...
Basicly.. I have a tree... and I just can't UV map the dam thing. There are probablie a few wasted polies and such two, but im not realy worrid about them...
I belive the problem lies manily in the faces ive put on for the leaves... I think there double sides or somthing but wings wont let me map them claiming them to be closed serfaces or somthing...
So... if someone could have a look.
http://www.onebob.co.uk/darren/pics/treehp1leaves.obj
http://www.onebob.co.uk/darren/pics/treehp1leaves.wings
aGorm
Need some help.
Moderators: MR.D, Moderators
Leaves:
Before uvmapping them, group all of them together (select on larger leave and one smaller leave face and hit i, then group them in object mode). Then in the UV map view simply select all edges and mark them for cut, then use project normal. Orientate all faces by moving all of them to the center first (using move to), then grab all the lower (or any other side's edge) and use chart to x from the rotate submenu. Now scale all of them to max vertically and horizontally and scale them back to 25% or 50%, depends on how much space they should get. Okay not all of them have the same orientation now you'd have to rotate every single face for that, but it should be fine anyway.
About the tree itself: errr... you should've made it splittable, same for the branches. Can't tell you much though.
Before uvmapping them, group all of them together (select on larger leave and one smaller leave face and hit i, then group them in object mode). Then in the UV map view simply select all edges and mark them for cut, then use project normal. Orientate all faces by moving all of them to the center first (using move to), then grab all the lower (or any other side's edge) and use chart to x from the rotate submenu. Now scale all of them to max vertically and horizontally and scale them back to 25% or 50%, depends on how much space they should get. Okay not all of them have the same orientation now you'd have to rotate every single face for that, but it should be fine anyway.
About the tree itself: errr... you should've made it splittable, same for the branches. Can't tell you much though.
Anyway... while the model is techinily OK for what I want... after thinking about it, I've worked out that remodeling it would be best. And then I'll UV map it when I'm only half way done (IE when its simple) and add in teh detail after. I also realised that If i just make 1 square for the leaves, and then UV map it, and then dublicate it later, ill be able to position them much better without having to worry about UV dificulties.
aGorm
aGorm