Angry Duck mod ??

Angry Duck mod ??

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Angry Duck mod ??

Post by hawkki »

What is this thing that when you play on this map, you can build commanders with your commander and the costs are all messed up and the dgun is a primary veapon for the comms you build and so on, very weird ?

How is it done ? some mod info inside the map package ?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Pretty much! NOiZe demonstrated this in Cow, and since then it must have been implemented in Angry Duck.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Don't forget duckfusion.

And also...they all suck ass compared to original duck :twisted:
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

:O map-specific unit info can be implimented!?
User avatar
Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

SpikedHelmet wrote::O map-specific unit info can be implimented!?
Yes, you read correct.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

This could have great effects on 1944 maps where certain units were used historically...
Post Reply

Return to “Game Development”