It was supposed to be the blue of a runnig river but the colours came through too strongly. Any ideas here because i thought it was almost too muddy.
The metal was a bit of an experiment... Doesn't have to happen again i just wanted to try something different.
Don't build on the black bits - they're trenches. Everywhere else SEEMED to work. Thought the roughness might add realism but if it affects gameplay too much i'll leave it out next time.
Features.... I hope you didn't mean trees. If anyone knows of any other addable spring features and a mapconv to support them please let me know, because yes, this does need rocks and stuff.
BTW thanks heaps for useful feedback everyone!
As for the texture I just got a basic grey rock texture, tinted/etc it to make a red, yellow and brown/grey version, and used this useful little program:
http://www.insanesoftware.de/index.php? ... errain.php
Which is similar to TerTexGen but lets you have as many layers as you please. Of course there was a bit of blurring and overlaying of a detail texture ond doing the metal etc..