AAI 0.76 released - Page 4

AAI 0.76 released

Here is where ideas can be collected for the skirmish AI in development

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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

sry
:oops:
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hughperkins
AI Developer
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Post by hughperkins »

submarine wrote:aai's habit of sending in streams of units has been reduced a lot
This was AAI 0.76's key weakness. Fixing this is a big deal.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Just tested 0.76, AA 2.23 arm on battle for planet 17. It sacrificed its comm every time. :/ I guess building lasers near its base is asking for it but still, it didn't avoid it very well.
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Fritokane
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Post by Fritokane »

The download link has dissapeared... Can anyone point me to the new file?
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MadRat
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Post by MadRat »

Fritokane wrote:The download link has dissapeared... Can anyone point me to the new file?
http://taspring.clan-sy.com/wiki/AI:AAI
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AF
AI Developer
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Post by AF »

That just links to the 0.70 and 0.75 threads, no 0.76 download links.
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rattle
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Post by rattle »

Gotta build it yourself then.
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AF
AI Developer
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Post by AF »

look in the first post of this thread.
Orox
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Post by Orox »

The true is that the link goes to...

"I AM SORRY SIR!!
I TRIED TO FIND THE FILE YOU LOOKED FOR BUT I COULDN'T FIND IT PLEASE DON'T HURT ME!!

I LOVE MONKEYS :( "
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AF
AI Developer
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Post by AF »

FU changed so they must have changed their download link url's.

So a quick search of FU should give the new AAI download link

Why submarine used FU instead of UF tho is beyond me...
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Fritokane
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Post by Fritokane »

Thanks madrat!
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MadRat
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Post by MadRat »

dp
Last edited by MadRat on 22 Nov 2006, 14:16, edited 2 times in total.
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MadRat
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Post by MadRat »

I noticed with AAI's buildtable format the AI cannot use multiple sides that share units. If more than one side uses the unit then the unit is exclusive to the first side it comes across in the listing. Seems like if the buildtable, or had one table for each race, or was more array-like it wouldn't have this limitation.
submarine
AI Developer
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Post by submarine »

i didnt even know that units may have more than one side - is that possible?
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jcnossen
Former Engine Dev
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Post by jcnossen »

There's nothing that prevents it.

Will you adapt AAI to use the C API btw?
submarine
AI Developer
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Post by submarine »

c api?

well i guess there are lots of things going on i didnt even notice...

sorry guys i'm just too busy with university atm, would you prefer if i commit my latest version (which is probably not quite bugfree) and someone adds/ports the c-interface?
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jcnossen
Former Engine Dev
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Post by jcnossen »

better wait with committing until after a new spring release, I think it should be done in a few days
Kloot
Spring Developer
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Post by Kloot »

obsolete
Last edited by Kloot on 31 Jul 2007, 17:22, edited 3 times in total.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

still needs d-gunning more than anything...
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