.:Re-release:. Evergreen_Haven-v04.sd7 [12 x 12] <Die Dam

.:Re-release:. Evergreen_Haven-v04.sd7 [12 x 12] <Die Dam

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

.:Re-release:. Evergreen_Haven-v04.sd7 [12 x 12] <Die Dam

Post by Forboding Angel »

Evergreen_Haven-v04.sd7 [12 x 12]

Just for you Noize... Just for you.

A remake of my map EvergreenHaven. Concept originally taken from RapierX' Evergreenhaven for OTA.

This one is expanded to 12x12. New texture featuring bumpmapping. Don't drop the soap!


Download it here: http://www.unknown-files.net/index.php? ... &dlid=1916


Image

Image

Image

Image

Image

Image


Don't bother complaining ;p I'm off in my own little world now, curled in a fetal position and sucking my thumb while muttering oddities.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

The retexture is nice but but but but

the startingpositions!!! are off!

Also the tree density is high, but maybe that's alright, only did a quick testrun.
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Yay I will definatly play this once I'll have time.
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mastermat
Posts: 33
Joined: 13 Mar 2006, 12:57

Post by mastermat »

keep it up man, can't wait to play it
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

NOiZE wrote:The retexture is nice but but but but

the startingpositions!!! are off!

Also the tree density is high, but maybe that's alright, only did a quick testrun.
start positions aren't off ya nub :P

Trees were actually supposed to be pretty thick, just before I sucked with photoshop. Just be happy that they aren't in a pattern :P
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

umm I lied.

they're

123

456

aren't they? I copy pasted the smd. Man that sucks, but meh. Not really worth a new version unless I find something fundamentally wrong.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Forboding Angel wrote:umm I lied.

they're

123

456

aren't they? I copy pasted the smd. Man that sucks, but meh. Not really worth a new version unless I find something fundamentally wrong.
:(
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

NOiZE wrote:
Forboding Angel wrote:umm I lied.
:(
Lol, NOiZE is sad!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Forboding Angel wrote:umm I lied.

they're

123

456

aren't they? I copy pasted the smd. Man that sucks, but meh. Not really worth a new version unless I find something fundamentally wrong.
That are always his finall words, before he does a new Version :wink: Everyone needs his Traditions.
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