Veteran Unit Morph
Moderator: Moderators
Veteran Unit Morph
Once a unit reaches a certain veteran status, it would be nice if the unit could be overhauled to another unittype automatically. Two tags could be necessary in the unit's FBI, veteranexp and veteranmorph, in order to setup this change. Instead of morphing the unit within the existing unit definition it could simply be swapped out to a different unit.
Imagine, a peewee gets to level 10 and morphs into a zeus, who then reaches level 10 and morphs into a maverick, who then reaches level 10 to morph into a... you get the idea.
Imagine, a peewee gets to level 10 and morphs into a zeus, who then reaches level 10 and morphs into a maverick, who then reaches level 10 to morph into a... you get the idea.
This is more or less doable without these tags - just hide the old model in the script once it 'morphs' and show all the new unit's model bits, then lock down old weapons, unlock new ones, set health to whatever you want, and you've got it.
This would make it easier, yeah, but you can pretty much do exactly what you're talking about with a single unit and some scripting magic.
This would make it easier, yeah, but you can pretty much do exactly what you're talking about with a single unit and some scripting magic.
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- Posts: 197
- Joined: 04 Nov 2004, 00:33
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- Posts: 197
- Joined: 04 Nov 2004, 00:33
If a feature has a general purpose and a specific purpose implementation suggested NEVER ask what you'd use the cases not covered by the specific case for because somebody WILL want to use them.
Could e.g. use it to make a factory fly after building stuff because currently a factory can't fly due to nasty hardcoded stuff.
Could e.g. use it to make a factory fly after building stuff because currently a factory can't fly due to nasty hardcoded stuff.
Damnit, I said a while ago everytime I thought something up, someone would blurt it out on the site!after a predetermined amount of time...
IT HAPPENS! I thought of Aliens being able to evolve due to their time in the field. It would have been interesting (Ohh, look, I have an alien farm

Oh well, kinda cheap, so I guess I'll make 'em go by experience.
Nothing personal, just some kinda conspiracy goin' around

A kbot turning into a boat when passing shore. A kbot that turn into a plane when running fast enough. A jetpack infantry taking off and landing with the on/off button. A factory turning into a mobile vehicle and then into an immobile factory back again. A building that when built morph all your peewee around the map into super-peewees. A thingy that makes it so that when you mass 100 peewees, one of them morph into a peewee god, as tall and powerful as a guardian of steggu. A true submarine turning into a true surface ship when sufacing. Jedi apprentice that morph into jedi knight then jedi master over time (actually over a combination of time and experience would be best.) A mega unit that morph into a suprise smaller but meaner unit when about to die, like endlevel bosses in arcade game. A starcraft siege tank. A unit that can morph at will from and to a slow but all terrain legged spider or a fast but needs flat ground wheeled truck. A submarine secretly hiding on the sea floor that, tada, rise and turn into a mighty spaceship!Could you offer us some other examples of other events that would be good for use as morphing triggers?
So basically:
- Internal timer
- What other units are present
- Speed
- Terrain type
- on/off button
- wants to fire weapon X
- Health
- and many more...
- plus all the combinations!