Stealth - Even newer mod!

Stealth - Even newer mod!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Blueshift
Posts: 8
Joined: 13 Nov 2006, 18:54

Stealth - Even newer mod!

Post by Blueshift »

A new TA mod. You, your buildings and your kbots can all cloak. The only thing that can search out units are searchlights. Find your opponent and kill them before you are ninja'ed to death!

Requires Absolute Annihilation to run :v

http://www.unknown-files.net/index.php? ... &dlid=1908
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

lol that sounds really frustrating
Blueshift
Posts: 8
Joined: 13 Nov 2006, 18:54

Post by Blueshift »

1v0ry_k1ng wrote:lol that sounds really frustrating
:twisted:
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Hurm...
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I may try this one.. Hmm :-)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

pah, another AA variant trying to freshen up an old record. The most succesful AA variant ever was persh' variant and you hardly see that being played.
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

pah, another AA variant trying to freshen up an old record. The most succesful AA variant ever was persh' variant and you hardly see that being played.
Pah, another usless pile of moaning drivel because it uses AA as a dependnacy and not another mod.

You wouldn't say that if it used EE or some other mod as a dependant.. :roll:
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

If it used EE I'd be rather amused since nobodies made an EE variant save the official Epic EE variant.

However its not the fact it's based off of AA I dont like it's the fact that everyone keeps making them to try and refresh AA and keep failing and it doesnt deter them.

Variants for AA always fall into a set of categories

aka

They change 1 thing
or
they add new units

be it a lvl 4, a hovercraft commander, or all stealth units.

However in the case of nonEE variants, I'd have to say that for the most part they wouldnt be worth the effort as there wouldnt be enough interest unless it was truly novel, which is why Epic EE works.


Suffice to say I'm flabbergasted that nobody has made Epic AA or Epic XTA yet.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

AF wrote: Suffice to say I'm flabbergasted that nobody has made Epic AA or Epic XTA yet.
I think its because changing the size of every unit is more time consuming than just modifying a few fbi files (like most of these AA variants). It is definitely true that Epic AA/XTA is one variant I would like to see.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

I wouldn't call Persh's variant successfull after all. Most successful, probably. :P
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