Gmax to 3DO model

Gmax to 3DO model

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Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Gmax to 3DO model

Post by Abokasee »

How do I get a Gmax to be come a 3DO model?
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Export to 3ds or obj and import that via Upspring, if you can't export either of those formats you're screwed and need to use a 3d application that doesn't suck.
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

And for god's sake, don't use 3DO. Use S3O, and take full advantage of all of Spring's features.
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

KDR_11k wrote:Export to 3ds or obj and import that via Upspring, if you can't export either of those formats you're screwed and need to use a 3d application that doesn't suck.
dxf ftw

<offtopic>WORK ON CvC </offtopic>
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Nice try, not happening very easily. The only way to export from GMAX is using game packs, then you have to convert that model format to obj or 3ds. Sorry, but its the truth.
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Actually, there is a MD3(Quake3) file format exporter for GMAX. If you get Milkshape3D, then you can translate the meshes to whatever you want.

These were actually kind of controversial, when GMAX was new, and almost disappeared... I rescued them and made them available to the public again, through this site: http://www.lancersreactor.com/t/Downloa ... sp?ID=1676
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