Question: Low Poly Models in 3DS Max

Question: Low Poly Models in 3DS Max

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Post Reply
User avatar
Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Question: Low Poly Models in 3DS Max

Post by Runecrafter »

My question is this.... Why when I bring my low poly models into 3ds max 7 and UVW map them they stay all blocky? My older models after UVW Mapping them all got nice and smooth but my new ones are not..... what the heck am I doing wrong??

Here are 2 pics to show what I'm talking about..

First the blocky one
Image

Second the smooth one
Image

Just to be a bit more clear on what I am doing, I build the model in rhino, export it as a .3ds file, then import into max.

Any help will be much appreciated.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

If you're using Rhino 3.0, download the Bonus Tools and install them. Then you'll want to use them to un-weld the verts, then re-weld them with a greater tolerance (when you select a mesh and then select Weld from the Mesh Tools, it gives you a variable you can change via console).

However, all of that said... when you bring into UpSpring, you are going to see the model get smoothed. The only way to un-smooth objects in UpSpring, I've found, is to drag them into my main uv-mapping utility of choice (I use UVMapper Pro) and then split the verts, for things that need hard edges. In short... I wouldn't stress about it too much. UpSpring will fix it for ya.
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Exporting any .3ds out of max unwelds all vertices and removes smoothing groups, its just a matter of rewelding the verts and redoing the smooth groups, which can be pretty time consuming.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

What happens if you export as OBJ? I don't use Max as part of my workflow, so I wasn't aware it did something that annoying.
User avatar
MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Post by MadRat »

Damn that is so much easier to use than the other UV Mapping program, Argh. I had a working s30 in 5 minutes with it. Thanks for the sharing.

Do models always color totally the team color on UPSWING when you view them altogether? They display correctly when I look at them by texture.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Not unless your alpha channel for texture1 is all white, MadRat... go look at the DDS files that are in NanoBlobs, they'll show you what needs to be what...
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Either 254 254 254 white or 1 1 1 black (depends on image editor settings).
User avatar
Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

If your import removes the smooth groups, simply reapply them by right-click->Convert to editable poly, then select "Smooth" in the rolldown menu (Modifier List) in the editing tab (Modify).

There you can set the smooth group values.

Check the Auto Smooth box then set the smooth amount.
Post Reply

Return to “Art & Modelling”