XTA - Page 17

XTA

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

no, that slaughters balancing.
[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

WOW! +1
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Well, it does make the issue more complex, something that XTA studiously would like to avoid, unless I'm much mistaken. But it was a worthwhile thought.
[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

WOW this page is dead!
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

I would recommend merging it with the other XTA thread, or getting it locked.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

we can't merge last time it was asked so i say lock, u don't need another XTA thread.
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