- minimap controls (2 different modes)
- 4 new wait commands (time, squad size, death, and gather)
- a new attack selection mode
- dynamic queue mode inversion
- a centroid indicator for formation commands
- a new rendering method for area selections
- animated line stipple for command queue rendering
(looks best when SmoothLines is enabled)
Thanks to Tobi's excellent automatic cross-compiling build
setup, you can already find a copy to test here:
http://www.osrts.info/~tvo/spring/installer/
http://www.osrts.info/~tvo/spring/
NOTE
The cursors for the new commands are only available to mods
that link with the otacontent.sdz file (AA, XTA, EE, etc... but not
NanoBlobs). They can be added locally to make them available
for mods that do not link with otacontent.sdz.
Code: Select all
Bindings to help test:
/bind numpad0 gathermode
/bind numpad. gatherwait
/bind numpad7 timewait
/bind numpad8 timewait 10
/bind numpad9 timewait 10 queued
/bind numpad4 squadwait
/bind numpad5 squadwait 8 queued
/bind numpad6 deathwait
/bind numpad1 invqueuekey
* The invqueuekey action is definitely worth trying out
Config variables (registry settings)
MiniMapFullProxy
0: simple mode, right button sets view position
1: full mode, middle button sets view position
MiniMapCursorScale
negative: draw the minimap cursor at the end of the normal cursor
positive: just draw the cursor scaled down when in the minimap
MiniMapMarker
a silly minimap-to-viewport cursor (enable with 1)
InvertQueueKey
initial setting for the invqueuekey command
StencilBufferBits
0 : disable stencil usage
>= 1 : enable the new stencilled volume rendering for area
selection (including the new attack selection mode)
CTRLPANEL.TXT
NewAttackMode
set to 1 to try the new rectangular selection mode
(note that it only selects enemies when select by rectangle)
XORselect
if you have stencil rendering enabled, this will allow you to
use a different type of volume display when using the new area
select rectangles
CMDCOLORS.TXT
StipplePattern
A 16 bit stipple pattern to use when drawing the commands queues
A value of 0x0000 or 0xFFFF will disable line stippling
StippleFactor
Let's you stretch out the stippling
StippleSpeed
Controls stipple animation speed
AlwaysDrawQueue
Command queues are always drawn (not just when shift is held down)
BuildBoxesOnShift
Always show build boxes (for non-selected units), when the shift key
is held down. The default is to only show them while a build command
is being assigned
DeathWait
The color used to show linkage for the watchers and targets of a
deathwait command (these are only shown when a single unit is
selected, but I do plan on changing that)