Absolute Annihilation 2.23
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They shoot through eachother because they are very low to the ground, and most Defence Targets stand taller than their weapon.
Their Line of Sight is good for Angled up shots letting them shoot over eachother.
Fleas do the same thing, and alot of Ballistic(arched) shooting weapons do it too.
IMO the best balence option is to reduce their HP a bit.
Their Line of Sight is good for Angled up shots letting them shoot over eachother.
Fleas do the same thing, and alot of Ballistic(arched) shooting weapons do it too.
IMO the best balence option is to reduce their HP a bit.
Well peeka this tactic with weasels basically lays waste to all other strategy for 1v1s on flat maps as it stands, until this gets changed in some way.
If you watch the replay you see like 20 weasels take on 15 flash from cabbage and all flash die (assuming it was the daywalker vs cabbage game), leaving a few weasels. Now dont tell me scout vehicles are sposed to own light tanks in similar mass.
If you watch the replay you see like 20 weasels take on 15 flash from cabbage and all flash die (assuming it was the daywalker vs cabbage game), leaving a few weasels. Now dont tell me scout vehicles are sposed to own light tanks in similar mass.
No balance issue is understandable. I was just saying that talk about AA balance and hovers lasted a milisecond with no real consensus on what to do about it, before moving to weasels of all things.
Personally, I think its pretty much impossible to balance unit x vs. unit y in TA because games are so dependant on the maps that are being played. I think more attention should be given to overall balances between classes of units. MHO.
Personally, I think its pretty much impossible to balance unit x vs. unit y in TA because games are so dependant on the maps that are being played. I think more attention should be given to overall balances between classes of units. MHO.
In xta zipper rushing/spamming is easily counterable with crashers/jethros, MTs and samsons etc. the tracking missile and range being a match for zipper's (weasel's) speed. Do they target ground in AA? The other easy way to combat scout spam is gunships, but as i mentioned earlier i think AA air is criminally underpowered.
hope that is in some way helpful
hope that is in some way helpful
In AA, anti-air units are limited to air combat only, hence the lower power of air. You have to build completely different structures to fight air, so individual units are weakened to compensate.pintle wrote:In xta zipper rushing/spamming is easily counterable with crashers/jethros, MTs and samsons etc. the tracking missile and range being a match for zipper's (weasel's) speed. Do they target ground in AA? The other easy way to combat scout spam is gunships, but as i mentioned earlier i think AA air is criminally underpowered.
hope that is in some way helpful
I agree, and for the 6th time, PLEASE Caydr MOVE THIS TO YOUR OWN FORUMS, so everything gets a bit more organised..Peekaboom wrote:Do people have severe cases of ADD in this thread?
Its impossible to have a discussion about any aspect of AA because the subject changes to something completely different within 5 posts.
No wonder Cadyr's updates to the mod are totally random.
it would be much better to open thread here, good community and noones wants to be in 1000 froums:
AA balance discusion only - speedmetalers and non veterans plz don't post
The person that opens this thread could also edit first post every day to put up new issues on top

riiiight. You read this thread lately...???x.x
- SwiftSpear
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