What if they climbed walls?similair mobility.



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dude, If you built that and your opponent built 5 jethros and const bots instead, you will be completely duked by the 10 minute mark as your eco will fall hopelessly behind. missle units do 36 odd damage. lol. NO USE. peewees are d-gun fodder.pintle wrote:i think fleas build time should be dropped, thats all.
I can post replays of crashers owning zippers, or peewees running past them and baseraping the enemy if you like. Missile towers also apparently work well, but i dont like using them as they die far too easily for my taste. I think the main problem people have vs zipper rush is they instinctively porc a bit, and their expansion is slowed more by the knock to their confidence than anything else.
e.g. start build to beat zipper rush:
(assuming low wind/close start mex spots)
mex
klab (4 peewees, 2 jethros, Cbot, 2 jethros in queue)
mex
solar
mex
solar
radar
obviously that is very general, and map issues change it a lot; but i reckon if you send the peewees in two groups from different sides, you will do more dmg than a zipper rush, and you are ready for teh zipper (unless the enemy is super-rushing and com assisted. If your peewees run into an llt or two, then you are probably economically ahead enough to start com pushing with the jethros and get a foward HLT up.
Imo there is absolutely no balance problem with zippers/freakers.