I've tried all sorts of roundabout exporting methods from Max, but all the pivot points and hierarchies keep getting reset through the import/export process.
As I understand it from bobthedinosaur, having to manually re-do the hierarchies and pivot points is really tedious, so is there a way to export a model with its hierarchies and pivot points intact?
Upspring & Hierarchies
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- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
For me, i just use the .s3o exporter for max 7 and export it all by "export selected". I make the hierarchy and the pivot points in Max already and then i use upspring to fix mirrored objects by flip all polygons. Works like a charm.. however i had to get max 7 to make it work. If you'd like i can make a detailed guide with pictures
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
yuritch, I tried your suggestion, not luck. Resulted in a mess of polygons all over the place lol.
Argh, was trying to eliminate the need for that (editing the hierarchies and pivots in UpSpring) cause its alot easier to do it in Max.
centurion-1, so you don't have to import the model piece by piece?
And yes, would appreciate it very much if you did that, thanks.

Argh, was trying to eliminate the need for that (editing the hierarchies and pivots in UpSpring) cause its alot easier to do it in Max.

centurion-1, so you don't have to import the model piece by piece?
And yes, would appreciate it very much if you did that, thanks.
