WIP: Mega Hyper Super Giant Intercontinental Nuclear War
Moderator: Moderators
Re: WIP: Mega Hyper Super Giant Intercontinental Nuclear War
I think more small islands between the big inslands would be cool...JJ45 wrote:img509.imageshack.us/my.php?image=mapthingpn4.jpg
img87.imageshack.us/my.php?image=mapthingmetalok4.jpg
(First image was made in PSP8 to simulate what it would look in-game)
The map size is 64x24, so people who don't like big maps or long-lasting matches; bye bye =D. I'm still working on the feature map. This will be my first map for Spring. I don't have a name for this yet, does anybody have ideas?
Here's everything uploaded (I hope I didn't miss any files), if anyone wants to try compiling:
http://goannasvencoop.com/jj45/maps/bfm.rar
http://goannasvencoop.com/jj45/maps/bfm.rar
Thanks! Feel free to make changes that you see necessary. I don't remember how height and water level are set, but if there is a setting that changes the heightmap's scale and the water level, the rock hills should be pretty much just for kbots to travel on, while the water level should be at where it appears on the picture I photoshopped. (
)
Edit: I found this from compile.bat:
mapconv -c 0.8 -x 800 -n 50 -o BFM.smf -t bfm_texture.bmp -m bfm_metal.bmp -a bfm_height.bmp -f bfm_feature.bmp
I doubt the values are correct if I have written them, I remember just guessing some of them. Just pasted it if it's necessary, I can't rememember so I have no idea.
Edit: this was in fs.txt:
cluster0
cluster1
cluster2

Edit: I found this from compile.bat:
mapconv -c 0.8 -x 800 -n 50 -o BFM.smf -t bfm_texture.bmp -m bfm_metal.bmp -a bfm_height.bmp -f bfm_feature.bmp
I doubt the values are correct if I have written them, I remember just guessing some of them. Just pasted it if it's necessary, I can't rememember so I have no idea.
Edit: this was in fs.txt:
cluster0
cluster1
cluster2
- Fourty Seven
- Posts: 1
- Joined: 28 Jan 2007, 10:53
Holy shit, JJ45, are you the JJ45 that I played the specialists with and that made ts_stuntpath?!?! you might not remember me (ts name : [UTB] AKIRA), but if you do add me up to msn
... I'mma draw up some map ideas for this, I just found out about spring, and holy shit :O looks sick, and I offer my help if required (2d / 3d creation :D)

Well, I've been in many communities, and yes, I did make a few dozen maps for The Specialists when I stumbled upon it. :)Fourty Seven wrote:Holy shit, JJ45, are you the JJ45 that I played the specialists with and that made ts_stuntpath?!?! you might not remember me (ts name : [UTB] AKIRA), but if you do add me up to msn... I'mma draw up some map ideas for this, I just found out about spring, and holy shit :O looks sick, and I offer my help if required (2d / 3d creation :D)
Smoth: I'm reuploading the .bmp, I'll put up a link soon.
Edit: http://goannasvencoop.com/jj45/maps/bfm_texture.zip