Big Berthas

Big Berthas

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Hellish
Posts: 2
Joined: 28 Oct 2006, 01:43

Big Berthas

Post by Hellish »

This isnt really a bona-fide bug but big berthas (whoa thats alotta b's) don't behave like they should. Their accuracy or targeting or something isn't quite right, as you can see during bertha fights- try to target something specific it seems like it never gets destroyed. I dont know that the problem is with their accuracy, trajectory, or whatever but someone needs to make a mod in which they are worth building.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Yeah, caydr made them that shitty for some reason. Buzzaw/Vulcan is even worser.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

They're just fine in XTA ;)
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Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

I'm pretty sure that the bertha inaccuracy is intentional, so as to make them balanced... But this would be something to put in the mod's thread.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

(in xta at least) they nearly always overshoot: aim for a cluster of units, but force fire on ground about 1/3 of a screen in front of the actual target
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

If berthas were accurate it would be crazy. As it is they're fine for shelling a base...
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

waste of metal imo, but that's probs just my game style
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BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

If you havent already, use a stealth unit or peepers to get los on the target hellish, theyre alot more accurate then.
Without los they probably wont destroy that much, still handy for shelling a base randomly though, theres nothing more annoying than a couple of berthas taking pot shots at you from across the map ^^
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