Still cannot Host and now I can't connect...
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Still cannot Host and now I can't connect...
Sorry for making a new topic, someone responded to my first one right away and never checked it again after that so I'm just trying to see if everyone just overlooked my post.
I uninstalled TA and Spring (plus deleted the root folders) again and this time only installed TA Spring like he said. I still can't host (when I test the map it still says Failed. You probably cannot host with these settings, and now the Battleroom lags at the connect and when I try to join a game not in progress... it gives me various errors as to why I cannot join the game. I'm still at a loss here as to what to do o.O;
I uninstalled TA and Spring (plus deleted the root folders) again and this time only installed TA Spring like he said. I still can't host (when I test the map it still says Failed. You probably cannot host with these settings, and now the Battleroom lags at the connect and when I try to join a game not in progress... it gives me various errors as to why I cannot join the game. I'm still at a loss here as to what to do o.O;
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
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- Posts: 436
- Joined: 26 Aug 2004, 08:11
the lag upon connecting to games is the syncer running in the background. i am debating having that done at startup now, to speed up the whole battle room process, but it would mean that in order to "change mods", or use different units you'd have restart the client. is this something you all can deal with? if so, i'll put it in
Leave it as it is. Lots of times I will fail to sync upon joining (especially when like 5 people join a game at once). One solution is to leave and rejoin, which redoes the sync. If you made it do it on startup, I would have to reload the client. It is good to be able to reset that portion of the code easily, since it deals with network weirdness, and is pretty fragile.the lag upon connecting to games is the syncer running in the background. i am debating having that done at startup now, to speed up the whole battle room process, but it would mean that in order to "change mods", or use different units you'd have restart the client. is this something you all can deal with?
I was also wondering...
despite all this craziness... do I need TA installed to use Spring? Someone told me I don't but I'm just wanting to comfirm this. Thanks alot and by all means keep up the good work!
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
jouninkomiko, put it in, absolutely. I assume later in development we will have mods that have their own set of maps and settings, so it will be a pain in the arse switching mods in the battleroom anyway. (Imagine you choose core and give yourself 10000 metal and energy, then change the mod and discover you have 10000 oil and are Soviet :) And that you just found a loophole for playing C&C on maps with metal and geothermal vents, which means that no one can build etc. etc.)
Plus, if you are downloading a mod from someone and they suddenly change to another you don't have, what happnens? You download both at once? The old download gets trashed?
Plus, if you are downloading a mod from someone and they suddenly change to another you don't have, what happnens? You download both at once? The old download gets trashed?