High-Poly Model Competition (Anything)

High-Poly Model Competition (Anything)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Snipawolf
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High-Poly Model Competition (Anything)

Post by Snipawolf »

TBH, I didn't care for his 30k limit, or the fact that it was for vehicles only.

Limit: None

Type: Any

Restrictions: Nothing perverted, must have some skill and effort put into it

Have fun... I have something brewing, hehehehe
Last edited by Snipawolf on 02 Nov 2006, 22:19, edited 1 time in total.
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MR.D
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Post by MR.D »

mm
Last edited by MR.D on 01 Nov 2006, 13:49, edited 5 times in total.
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rattle
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Post by rattle »

What about copyrights? :P
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Snipawolf
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Post by Snipawolf »

Interesting, but Atari doesn't know what it is probably..
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rattle
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Post by rattle »

That's not the point. If the models should be conform to the GPL they can't be in violation with the intellectual property of someone else. That is why I am asking...
hawkki
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Post by hawkki »

rattle wrote:That's not the point. If the models should be conform to the GPL they can't be in violation with the intellectual property of someone else. That is why I am asking...
wtf.. explain please, because the way i understood it its ridiculous, so i must have got it wrong.
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rattle
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Post by rattle »

If you carbon copy something from another game you'd be in violation with the GPL, IF this is about GPL'd models. The other competitions are. I think argh is better at explaining things concerning that... :)

Here's an article from the wikipedia about it.
hawkki
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Post by hawkki »

carbon copy ?

As i see it, there is nothing that prevents you from doing a model that looks like ie. an ak from OTA and use it. If you have made it, you own the copyrights to it, even how similar it would look to some existing unit.

Where can you draw the line ? Are all 2 legged robots copies of whoever introduced them first, mechwarrior ? no.
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rattle
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Post by rattle »

No. I meant making a model which looks exactly like something from another game, not a model inspired by something. What ever, let's not derail this thread.
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Snipawolf
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Post by Snipawolf »

Well, I never said the models had to be GPL compliant, did I? :-)
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rattle
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Post by rattle »

Image
The Death Star. Roughly 64512 triangles, fully UV mapp... NOOOOOOOOO! </darth vader> (wings crashed at this point). Think I'll stay out of this competition... :P
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Snipawolf
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Post by Snipawolf »

Ahhh, get a life Rattle, I don't need *Super Duper 10K poly models!!!11*

I only want High Poly models, say, a 4k super behemoth :twisted:
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rattle
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Post by rattle »

Snipawolf wrote:TBH, I didn't care for his 30k limit, or the fact that it was for vehicles only.
Limit: None
Then set a limit!

Gonna to catch some Zs now... :P
Arco
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Post by Arco »

rattle wrote:
Snipawolf wrote:TBH, I didn't care for his 30k limit, or the fact that it was for vehicles only.
Limit: None
Then set a limit!
I think the implication is that if you are modelling something very complex, use a lot of polys. If you are modelling something that isn't very complex, don't simply up the "polycount" slider.

If you actually included the tremendous amount of surface detail the Death Star had, then I'm sure your polycount would be acceptable.
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rattle
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Post by rattle »

rattle wrote:
Snipawolf wrote:TBH, I didn't care for his 30k limit, or the fact that it was for vehicles only.
Limit: None
Then set a limit!
Quoting myself... oh the Death Star IS very comlpex, it made my poor CPU die on me.

...and it was intended to be a joke. To point out that a limit would be of good use, or some rules.
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Snipawolf
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Post by Snipawolf »

Ahahaha, The Gunship!! Truly, one of my best yet.

Clocking in at 2.2k tri's, this monster packs dual artillery cannons and enough guns to blow a colony to hell. Quite a heavy vehicle, uses the hover system to move, but is still slow. This Gunship has served us quite a lot in our feuds with each other, maybe it shall prove its worth against the Hierarchy, too...

Image
pintle
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Post by pintle »

looks suspiciously like a thunderhawk to me...
nice tho :)
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Zoombie
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Post by Zoombie »

If, by suspiciously like, you mean...VERY LIKE!

And very good, too.
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SwiftSpear
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Post by SwiftSpear »

Is this competition about bad low poly models or about high poly models? There's really no market for a 2000 poly model that looks like it could be done with 700 polys. There is however quite a market for a 40000 poly model that looks like it could be done with 5000 polies

The thunderhawk isn't a "high poly model" it's a poorly optimized low poly model.
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Snipawolf
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Post by Snipawolf »

High-poly as in, if it is over 1000, feel free to enter it.

Yes, it could have been done with less, but apparently, its not something your likely to see swarms of...

What is this thunderhawk you speak of?


Edit: Damn warhammer junkys, mine hardly looks like one...

I tried to build the thing right below both of my pictures..

PS: The one on the bottom is the high poly version from Fallen Haven (It has like... 4,000 polies, no joking, I tried to count where they would all be, and I got a lot!)
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