OK I offer what I can. Haven't been able to play test but the bases seem even with a nice place to build (too small for a long game?). Trees look good without blocking too much, and the crater looks good too.
As for something constructive...
I noticed these ripples in the ground.. couldn't make out what they were for and they gave it an odd look, espacially the jagged waterline they cause:

Did you use the lowpass filter in mapconv?
I also saw some blockiness in the texture. It appears in the water too, but not on most maps so i figure while it's not your texture it's something to do with the map - i.e. use a lower (better) compression value with mapconv, 0.5 seems ok.

Did anyone else notice this or do i need to take my videocard back to warranty again...
As I mentioned it looks very even and fair... Very symmetrical. I realize the islands are slightly different but overall it looks like a square piece of dough attacked by a round cookie-cutter. Don't know if you were going for this or not but too much symmetry on a 'natural' map looks odd. This wouldn't be a problem on core prime but here you have a strange looking volcanic crater. I must stress that this is not a major issue but worth mentioning; you were looking for comments.
Lasty, have you thought about fading in a detail texture very lightly where the metal is? It doesn't really need this for gameplay but might look cool if subtle.
I think people didn't post because there are no glaring problems or major stupidities to but stomped on.