Anyone know if sidedata limits units by side choice?

Anyone know if sidedata limits units by side choice?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Anyone know if sidedata limits units by side choice?

Post by MadRat »

Does the sidedata allow Core to build arm units and vice versa, if so written? In TA there was a limitation to only building units from the correct side, but the work around was to simply make every unit the same side. I'm tempted to write a homebrew mod with an expanded build tree that allows cross pollination of units from Core and Arm and just want to know before trying it out if it'll even work.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I believe you can, just uncompress a mod and look at the unit/build structure. I'm not sure however... there are a number of redundant units in mods like FF that simply have a version for each side. Of course, that may have been a decision of Optimus not to optimize.

Fang, Caydr, Argh, Optimus and Smoth should know for sure.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

no they are not restricted by side.. that is not paid any attention by spring.. I know this because in a very early version of EE, only the GD commander was finished, so to put in the GD side, i simply had the GD commander build the URC tech tree, along with the URC commander, it worked fine..
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Yup, Spring doesn't care.
User avatar
MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Post by MadRat »

*thumbs up*

Thanks for the quick answers, fellas!
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Thumbs down for your mod idea. Get creative.
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

You don't even need to specify a side in unit's definitions.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Surely neither did TA... Never capture an enemy con kbot? :?
User avatar
MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Post by MadRat »

I guess you're right, you could build enemy units without a problem. I was thinking more along the lines of skirmish with an AI. You couldn't have the AI build units from the other side unless you captured the units in question then gave them to the AI. But you are correct in that building enemy units surely wasn't a limitation for human players.
Post Reply

Return to “Game Development”